A tiny, poisoned needle hidden in a lock is a good way to discourage thieves from plundering a hoard. Such a trap is usually put in a chest or in the door to a treasure chamber.
Poison Needle Trap
TrapXGEp. 1142014
Raw data
{
"name": "Poison Needle Trap",
"page": 114,
"__prop": "trap",
"effect": [
"The triggering creature must make a {@dc 20} Constitution saving throw. On a failed save, the creature takes 14 ({@damage 4d6}) poison damage and is {@condition poisoned} for 10 minutes. While {@condition poisoned} in this way, the creature is {@condition paralyzed}. On a successful save, the creature takes half as much damage and isn't {@condition poisoned}."
],
"rating": [
{
"tier": 1,
"threat": "deadly"
}
],
"source": "XGE",
"entries": [
"A tiny, poisoned needle hidden in a lock is a good way to discourage thieves from plundering a hoard. Such a trap is usually put in a chest or in the door to a treasure chamber."
],
"trigger": [
"Anyone attempting to pick or open the lock triggers the trap."
],
"trapHazType": "SMPL",
"countermeasures": [
"A successful {@dc 20} Wisdom ({@skill Perception}) check reveals the needle, but only if a character inspects the lock. A successful {@dc 20} Dexterity check using {@item thieves' tools|phb} disables the needle, and a check with a total of 10 or lower triggers the trap."
]
}