Poison Needle Trap

TrapXGEp. 1142014

A tiny, poisoned needle hidden in a lock is a good way to discourage thieves from plundering a hoard. Such a trap is usually put in a chest or in the door to a treasure chamber.

Raw data
{
  "name": "Poison Needle Trap",
  "page": 114,
  "__prop": "trap",
  "effect": [
    "The triggering creature must make a {@dc 20} Constitution saving throw. On a failed save, the creature takes 14 ({@damage 4d6}) poison damage and is {@condition poisoned} for 10 minutes. While {@condition poisoned} in this way, the creature is {@condition paralyzed}. On a successful save, the creature takes half as much damage and isn't {@condition poisoned}."
  ],
  "rating": [
    {
      "tier": 1,
      "threat": "deadly"
    }
  ],
  "source": "XGE",
  "entries": [
    "A tiny, poisoned needle hidden in a lock is a good way to discourage thieves from plundering a hoard. Such a trap is usually put in a chest or in the door to a treasure chamber."
  ],
  "trigger": [
    "Anyone attempting to pick or open the lock triggers the trap."
  ],
  "trapHazType": "SMPL",
  "countermeasures": [
    "A successful {@dc 20} Wisdom ({@skill Perception}) check reveals the needle, but only if a character inspects the lock. A successful {@dc 20} Dexterity check using {@item thieves' tools|phb} disables the needle, and a check with a total of 10 or lower triggers the trap."
  ]
}