Poison Needle

TrapDMGp. 1232014SRD

A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison.

When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11 (2d10) poison damage, and must succeed on a DC 15 Constitution saving throw or be poisoned for 1 hour.

A successful DC 20 Intelligence (Investigation) check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle.

A successful DC 15 Dexterity check using thieves' tools disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap.

Raw data
{
  "srd": true,
  "name": "Poison Needle",
  "page": 123,
  "__prop": "trap",
  "source": "DMG",
  "entries": [
    "A poisoned needle is hidden within a treasure chest's lock, or in something else that a creature might open. Opening the chest without the proper key causes the needle to spring out, delivering a dose of poison.",
    "When the trap is triggered, the needle extends 3 inches straight out from the lock. A creature within range takes 1 piercing damage and 11 ({@damage 2d10}) poison damage, and must succeed on a {@dc 15} Constitution saving throw or be {@condition poisoned} for 1 hour.",
    "A successful {@dc 20} Intelligence ({@skill Investigation}) check allows a character to deduce the trap's presence from alterations made to the lock to accommodate the needle.",
    "A successful {@dc 15} Dexterity check using {@item thieves' tools|phb} disarms the trap, removing the needle from the lock. Unsuccessfully attempting to pick the lock triggers the trap."
  ],
  "reprintedAs": [
    "Poisoned Needle|XDMG"
  ],
  "trapHazType": "MECH"
}