{
"name": "Wilderness Journeys; Weird Locales",
"rows": [
[
"1-2",
"Dead magic zone (similar to an antimagic field)"
],
[
"3",
"Wild magic zone (roll on the {@table Wild Magic Surge|PHB} table in the Player's Handbook whenever a spell is cast within the zone)"
],
[
"4",
"Boulder carved with talking faces"
],
[
"5",
"Crystal cave that mystically answers questions"
],
[
"6",
"Ancient tree containing a trapped spirit"
],
[
"7-8",
"Battlefield where lingering fog occasionally assumes humanoid forms"
],
[
"9-10",
"A portal to another plane of existence"
],
[
"11",
"Wishing well"
],
[
"12",
"Giant crystal shard protruding from the ground"
],
[
"13",
"Wrecked ship, even if water is nowhere nearby"
],
[
"14-15",
"Haunted hill or barrow mound"
],
[
"16",
"River ferry guided by a skeletal captain"
],
[
"17",
"Field of {@condition petrified} soldiers or other creatures"
],
[
"18",
"Forest of {@condition petrified} or {@creature awakened tree||awakened trees}"
],
[
"19",
"Canyon containing a dragons' graveyard"
],
[
"20",
"Floating earth mote with a tower on it"
]
],
"__prop": "table",
"source": "ScreenWildernessKit",
"caption": "Weird Locales",
"chapter": {
"name": "Wilderness Journeys",
"index": 0
},
"colLabels": [
"d20",
"Locale"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}