{
"name": "Wilderness Chase Complications",
"page": 53,
"rows": [
[
"1",
"You pass through a {@creature Swarm of Insects|XMM} (see the {@book Monster Manual|XMM}, with the DM choosing whichever kind of insects makes the most sense). The swarm uses one of its actions, targeting you."
],
[
"2",
"A stream or ravine blocks your path. Make a {@dc 10} Strength or Dexterity saving throw (your choice) to cross the impediment. On a failed save, the impediment counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."
],
[
"3",
"Make a {@dc 10} Constitution saving throw. On a failed save, blowing sand, dirt, ash, snow, or pollen causes you to have the {@condition Blinded|XPHB} condition until the end of your turn. While you are Blinded in this way, your Speed is halved."
],
[
"4",
"A sudden drop catches you by surprise. Make a {@dc 10} Dexterity saving throw to navigate the impediment. On a failed save, you fall 10 feet."
],
[
"5",
"Your path takes you near a patch of {@book razorvine|XDMG|2|Razorvine} (see \"{@book Hazards|XDMG|2|Hazards}\" in this chapter). Make a {@dc 15} Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@dice 1d10} Slashing damage."
],
[
"6",
"A creature native to the area notices you. (The DM chooses a creature appropriate for the terrain.) Make a {@dc 10} Wisdom or Charisma saving throw (your choice). On a failed save, the creature joins the chase, with you as its quarry."
],
[
"7โ12",
"There is no complication."
]
],
"__prop": "table",
"source": "XDMG",
"caption": "Wilderness Chase Complications",
"chapter": {
"name": "DM's Toolbox",
"index": 2,
"ordinal": {
"type": "chapter",
"identifier": 3
}
},
"colLabels": [
"1d12",
"Complication"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}