{
"name": "Wilderness Chase Complications",
"page": 253,
"rows": [
[
"1",
"Your path takes you through a rough patch of brush. Make a {@dc 10} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to get past the brush. On a failed check, the brush counts as 5 feet of {@quickref difficult terrain||3}."
],
[
"2",
"Uneven ground threatens to slow your progress. Make a {@dc 10} Dexterity ({@skill Acrobatics}) check to navigate the area. On a failed check, the ground counts as 10 feet of {@quickref difficult terrain||3}."
],
[
"3",
"You run through a {@creature swarm of insects} (see the Monster Manual for game statistics, with the DM choosing whichever kind of insects makes the most sense). The swarm makes an opportunity attack against you ({@hit 3} to hit; {@dice 4d4} piercing damage on a hit)."
],
[
"4",
"A stream, ravine, or rock bed blocks your path. Make a {@dc 10} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of {@quickref difficult terrain||3}."
],
[
"5",
"Make a {@dc 10} Constitution saving throw. On a failed save, you are blinded by blowing sand, dirt, ash, snow, or pollen until the end of your turn. While blinded in this way, your speed is halved."
],
[
"6",
"A sudden drop catches you by surprise. Make a {@dc 10} Dexterity saving throw to navigate the impediment. On a failed save, you fall {@dice 1d4 ร 5} feet, taking {@dice 1d6} bludgeoning damage per 10 feet fallen as normal, and land prone."
],
[
"7",
"You blunder into a hunter's snare. Make a {@dc 15} Dexterity saving throw to avoid it. On a failed save, you are caught in a net and restrained. See chapter 5 \"Equipment,\" of the Player's Handbook for rules on escaping a net."
],
[
"8",
"You are caught in a stampede of spooked animals. Make a {@dc 10} Dexterity saving throw. On a failed save, you are knocked about and take {@dice 1d4} bludgeoning damage and {@dice 1d4} piercing damage."
],
[
"9",
"Your path takes you near a patch of razorvine. Make a {@dc 15} Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@dice 1d10} slashing damage."
],
[
"10",
"A creature indigenous to the area chases after you. The DM chooses a creature appropriate for the terrain."
],
[
"11-20",
"No complication."
]
],
"__prop": "table",
"source": "DMG",
"caption": "Wilderness Chase Complications",
"chapter": {
"name": "Running the Game",
"index": 8,
"ordinal": {
"type": "chapter",
"identifier": 8
}
},
"colLabels": [
"d20",
"Complication"
],
"colStyles": [
"col-2 text-center",
"col-10"
],
"reprintedAs": [
"Wilderness Chase Complications|XDMG"
]
}