{
"name": "Weather Hazards; Environmental Hazards",
"page": 111,
"rows": [
[
"1",
"The airship experiences rough turbulence. Each creature aboard the ship must succeed on a {@dc 10} Constitution saving throw or have the {@condition Poisoned|XPHB} condition for {@dice 1d4} hours due to motion sickness."
],
[
"2",
"The airship travels at extreme altitudes for {@dice 1d4} hours. During this time, the ship is in an area of extreme cold (see \"{@hazard Extreme Cold|XDMG|Environmental Effects}\" in the {@book Dungeon Master's Guide|XDMG}) and reduced gravity: creatures' and objects' weights are halved, and creatures' High Jump and Long Jump distances are doubled."
],
[
"3",
"The airship passes through a lightning storm, which takes {@dice 1d4} hours. During this time, the area around the ship is {@variantrule Heavily Obscured|XPHB}, and any creature that starts its turn on the ship's deck must succeed on a {@dc 10} Dexterity saving throw or be struck by lightning and take 4 ({@dice 1d8}) Lightning damage."
],
[
"4",
"The airship enters an area of strong wind (see \"{@hazard Strong Wind|XDMG|Environmental Effects}\" in the {@book Dungeon Master's Guide|XDMG}), which lasts for {@dice 1d4} hours. When the ship first enters this area, the crew member operating the ship's Helm must succeed on a {@dc 15} Constitution saving throw, or the ship inverts."
]
],
"__prop": "table",
"source": "EFA",
"caption": "Environmental Hazards",
"chapter": {
"name": "Elemental Airships",
"index": 7,
"ordinal": {
"type": "chapter",
"identifier": 7
}
},
"colLabels": [
"1d4",
"Encounter"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}