Wandering the Mists

TableVRGRp. 612014

Wandering the Mists

d100Effect
01โ€“20Characters emerge in a domain of your choosing.
21โ€“40Characters wander the Mists for another 1d6 hours, then roll on this table again.
41โ€“65Characters emerge from the Mists on stable ground 1d100 feet away from where they entered.
66โ€“75Characters emerge on stable ground a mile from where they entered the Mists at midnight of the night after they entered the Mists.
76โ€“85Characters emerge from the Mists inside a structure somewhere within the domain they tried to leave, perhaps a cave, crypt, shed, or closet.
86โ€“95Other creatures appear within the Mists. Roll any die. If you roll an even number, a lost and terrified commoner appears. If you roll an odd number, 2d6 skeletons or 1 unspeakable horror (see chapter 5) appears. After the encounter, another 1d6 hours pass, then roll on this table again.
96โ€“99Characters emerge from the Mists where they entered to find the domain changed. Perhaps someone the characters knew is gone, and no one has any knowledge of them ever existing.
100Characters emerge from the Mists on a world on the Material Plane. After 1d6 hours, the Mists rise around them once more. Roll again on this table.
Raw data
{
  "name": "Wandering the Mists",
  "page": 61,
  "rows": [
    [
      "01โ€“20",
      "Characters emerge in a domain of your choosing."
    ],
    [
      "21โ€“40",
      "Characters wander the Mists for another {@dice 1d6} hours, then roll on this table again."
    ],
    [
      "41โ€“65",
      "Characters emerge from the Mists on stable ground {@dice 1d100} feet away from where they entered."
    ],
    [
      "66โ€“75",
      "Characters emerge on stable ground a mile from where they entered the Mists at midnight of the night after they entered the Mists."
    ],
    [
      "76โ€“85",
      "Characters emerge from the Mists inside a structure somewhere within the domain they tried to leave, perhaps a cave, crypt, shed, or closet."
    ],
    [
      "86โ€“95",
      "Other creatures appear within the Mists. Roll any die. If you roll an even number, a lost and terrified {@creature commoner} appears. If you roll an odd number, {@dice 2d6} {@creature Skeleton||skeletons} or 1 {@creature unspeakable horror|VRGR} (see {@book chapter 5|VRGR|5}) appears. After the encounter, another {@dice 1d6} hours pass, then roll on this table again."
    ],
    [
      "96โ€“99",
      "Characters emerge from the Mists where they entered to find the domain changed. Perhaps someone the characters knew is gone, and no one has any knowledge of them ever existing."
    ],
    [
      "100",
      "Characters emerge from the Mists on a world on the Material Plane. After {@dice 1d6} hours, the Mists rise around them once more. Roll again on this table."
    ]
  ],
  "__prop": "table",
  "source": "VRGR",
  "caption": "Wandering the Mists",
  "chapter": {
    "name": "Domains of Ravenloft",
    "index": 3,
    "ordinal": {
      "type": "chapter",
      "identifier": 3
    }
  },
  "colLabels": [
    "d100",
    "Effect"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}