Valachan Hunt Complications

TableVRGRp. 1672014

Valachan Hunt Complications

d20Complication
1Chakuna appears and attacks. Roll a die. If you roll an even number, this occurs during another complication and you can roll again on this table. If you roll an odd number, Chakuna attacks suddenly without another complication.
2Dense foliage, swampy ground, clouds of insects, or thick fog slows the party's travel to a crawl. The party chooses one character, who must succeed on a DC 14 Wisdom (Survival) check or the party's travel speed is reduced by half for the next hour (this is in addition to any speed reduction from 3).
3The area is riddled with traps set by Chakuna. A random character must succeed on a DC 15 Wisdom (Perception) check or fall into a spiked pit (see the Dungeon Master's Guide).
4Chuuls, vine blights, or zombie plague spreaders (see chapter 5) ambush the party.
5The characters find a tree bound in rope. One or more withered, oversized hearts hang from cords attached to its branches. Roll a die. If you roll an even number, the hearts look grim but are harmless. If you roll an odd number, the 1d6 hearts have the statistics of gnashing death's heads (see chapter 5) and attack.
6Clouds of insects, persistent leeches, or other parasites torment the party. Each character must succeed on a DC 16 Wisdom (Survival) check or gain 1 level of exhaustion. Creatures immune to disease suffer no ill effects from the parasites.
7The party encounters a druid, green hag, or displacer beast that is not part of the hunt. If a character succeeds on a DC 16 Charisma (Persuasion) check, that creature shows them a route that allows them to move at double their speed for the next hour and avoid rolling on this table at the end of that time.
8An individual or a group of competitors—gladiators, scouts, or tribal warriors—attempts to ambush the party.
9Whispers in the Druidic language issue from the boughs of trees and cracks in the earth. They repeat one word: Blood.
10A desperate competitor appears. Roll a die. If you roll an even number, the competitor is gravely wounded, incoherent, and suffering from hallucinations. If you roll an odd number, the competitor offers to help the party break the trial's rules and is struck dead by an arrow from the forest seconds later.
11Dinosaurs, giant poisonous snakes, or hydras attack the party.
12A rope bridge provides the only method of crossing a river or ravine. Each character must succeed on a DC 10 Dexterity (Acrobatics) check to cross the bridge or fall 60 feet into the jungle or water below. The bridge has AC 11, 16 hit points, and immunity to poison and psychic damage.
13The party discovers an overgrown ruin. A character who succeeds on a DC 18 Wisdom (Perception) check spots a relief carving of a wicked-looking figure ripping out its own heart.
14A random character must succeed on a DC 14 Wisdom (Perception) check or fall into quicksand (see the Dungeon Master's Guide).
15Panthers, displacer beasts, or werepanthers (weretigers) attempt to ambush the party.
16The characters discover the corpse of a competitor. Roll a die. If you roll an even number, the corpse has a potion of healing. If you roll an odd number, the corpse's heart has been removed.
17The party chooses one character who must succeed on a DC 16 Wisdom (Survival) check. On a failed check, the party becomes lost. It takes the characters 1 hour to realize they are 1d4 miles away from their assumed location in a disadvantageous direction.
18–20No complication
Raw data
{
  "name": "Valachan Hunt Complications",
  "page": 167,
  "rows": [
    [
      "1",
      "Chakuna appears and attacks. Roll a die. If you roll an even number, this occurs during another complication and you can roll again on this table. If you roll an odd number, Chakuna attacks suddenly without another complication."
    ],
    [
      "2",
      "Dense foliage, swampy ground, clouds of insects, or thick fog slows the party's travel to a crawl. The party chooses one character, who must succeed on a {@dc 14} Wisdom ({@skill Survival}) check or the party's travel speed is reduced by half for the next hour (this is in addition to any speed reduction from {@quickref difficult terrain||3})."
    ],
    [
      "3",
      "The area is riddled with traps set by Chakuna. A random character must succeed on a {@dc 15} Wisdom ({@skill Perception}) check or fall into a {@trap pits||spiked pit} (see the {@book Dungeon Master's Guide|DMG})."
    ],
    [
      "4",
      "{@creature Chuul||Chuuls}, {@creature Vine Blight||vine blights}, or {@creature Zombie Plague Spreader|VRGR|zombie plague spreaders} (see {@book chapter 5|VRGR|5}) ambush the party."
    ],
    [
      "5",
      "The characters find a tree bound in rope. One or more withered, oversized hearts hang from cords attached to its branches. Roll a die. If you roll an even number, the hearts look grim but are harmless. If you roll an odd number, the {@dice 1d6} hearts have the statistics of gnashing {@creature Death's Head|VRGR|death's heads} (see {@book chapter 5|VRGR|5}) and attack."
    ],
    [
      "6",
      "Clouds of insects, persistent leeches, or other parasites torment the party. Each character must succeed on a {@dc 16} Wisdom ({@skill Survival}) check or gain 1 level of {@condition exhaustion}. Creatures immune to disease suffer no ill effects from the parasites."
    ],
    [
      "7",
      "The party encounters a {@creature druid}, {@creature green hag}, or {@creature displacer beast} that is not part of the hunt. If a character succeeds on a {@dc 16} Charisma ({@skill Persuasion}) check, that creature shows them a route that allows them to move at double their speed for the next hour and avoid rolling on this table at the end of that time."
    ],
    [
      "8",
      "An individual or a group of competitors—{@creature Gladiator||gladiators}, {@creature Scout||scouts}, or {@creature Tribal Warrior||tribal warriors}—attempts to ambush the party."
    ],
    [
      "9",
      "Whispers in the Druidic language issue from the boughs of trees and cracks in the earth. They repeat one word: Blood."
    ],
    [
      "10",
      "A desperate competitor appears. Roll a die. If you roll an even number, the competitor is gravely wounded, incoherent, and suffering from hallucinations. If you roll an odd number, the competitor offers to help the party break the trial's rules and is struck dead by an arrow from the forest seconds later."
    ],
    [
      "11",
      "Dinosaurs, {@creature Giant Poisonous Snake||giant poisonous snakes}, or {@creature Hydra||hydras} attack the party."
    ],
    [
      "12",
      "A rope bridge provides the only method of crossing a river or ravine. Each character must succeed on a {@dc 10} Dexterity ({@skill Acrobatics}) check to cross the bridge or fall 60 feet into the jungle or water below. The bridge has AC 11, 16 hit points, and immunity to poison and psychic damage."
    ],
    [
      "13",
      "The party discovers an overgrown ruin. A character who succeeds on a {@dc 18} Wisdom ({@skill Perception}) check spots a relief carving of a wicked-looking figure ripping out its own heart."
    ],
    [
      "14",
      "A random character must succeed on a {@dc 14} Wisdom ({@skill Perception}) check or fall into {@book quicksand|DMG|5|Quicksand} (see the {@book Dungeon Master's Guide|DMG})."
    ],
    [
      "15",
      "{@creature Panther||Panthers}, {@creature Displacer Beast||displacer beasts}, or werepanthers ({@creature Weretiger||weretigers}) attempt to ambush the party."
    ],
    [
      "16",
      "The characters discover the corpse of a competitor. Roll a die. If you roll an even number, the corpse has a {@item potion of healing}. If you roll an odd number, the corpse's heart has been removed."
    ],
    [
      "17",
      "The party chooses one character who must succeed on a {@dc 16} Wisdom ({@skill Survival}) check. On a failed check, the party becomes lost. It takes the characters 1 hour to realize they are {@dice 1d4} miles away from their assumed location in a disadvantageous direction."
    ],
    [
      "18–20",
      "No complication"
    ]
  ],
  "__prop": "table",
  "source": "VRGR",
  "caption": "Valachan Hunt Complications",
  "chapter": {
    "name": "Domains of Ravenloft",
    "index": 3,
    "ordinal": {
      "type": "chapter",
      "identifier": 3
    }
  },
  "colLabels": [
    "d20",
    "Complication"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}