Urban Chase Complications

TableXDMGp. 532024

Urban Chase Complications

1d12Complication
1A cart or another large obstacle blocks your way. Make a DC 10 Dexterity saving throw to get past the obstacle. On a failed save, the obstacle counts as 10 feet of Difficult Terrain for you.
2A crowd blocks your way. Make a DC 10 Strength, Dexterity, or Charisma saving throw (your choice) to navigate through the crowd. On a failed save, the crowd counts as 10 feet of Difficult Terrain for you.
3A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity or Intelligence saving throw (your choice) to navigate the maze. On a failed save, the maze counts as 10 feet of Difficult Terrain for you.
4The ground is slippery with rain, spilled oil, or some other liquid. Make a DC 10 Dexterity saving throw. On a failed save, you have the Prone condition.
5You encounter a brawl in progress. Make a DC 15 Strength, Dexterity, or Charisma saving throw (your choice) to get past the brawlers unimpeded. On a failed save, you take 2d4 Bludgeoning damage, and the brawlers count as 10 feet of Difficult Terrain for you.
6You must make a sharp turn to avoid colliding with something impassable. Make a DC 10 Dexterity saving throw to navigate the turn. On a failed save, you collide with something hard and take 1d4 Bludgeoning damage.
7โ€“12There is no complication.
Raw data
{
  "name": "Urban Chase Complications",
  "page": 53,
  "rows": [
    [
      "1",
      "A cart or another large obstacle blocks your way. Make a {@dc 10} Dexterity saving throw to get past the obstacle. On a failed save, the obstacle counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."
    ],
    [
      "2",
      "A crowd blocks your way. Make a {@dc 10} Strength, Dexterity, or Charisma saving throw (your choice) to navigate through the crowd. On a failed save, the crowd counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."
    ],
    [
      "3",
      "A maze of barrels, crates, or similar obstacles stands in your way. Make a {@dc 10} Dexterity or Intelligence saving throw (your choice) to navigate the maze. On a failed save, the maze counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."
    ],
    [
      "4",
      "The ground is slippery with rain, spilled oil, or some other liquid. Make a {@dc 10} Dexterity saving throw. On a failed save, you have the {@condition Prone|XPHB} condition."
    ],
    [
      "5",
      "You encounter a brawl in progress. Make a {@dc 15} Strength, Dexterity, or Charisma saving throw (your choice) to get past the brawlers unimpeded. On a failed save, you take {@dice 2d4} Bludgeoning damage, and the brawlers count as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."
    ],
    [
      "6",
      "You must make a sharp turn to avoid colliding with something impassable. Make a {@dc 10} Dexterity saving throw to navigate the turn. On a failed save, you collide with something hard and take {@dice 1d4} Bludgeoning damage."
    ],
    [
      "7โ€“12",
      "There is no complication."
    ]
  ],
  "__prop": "table",
  "source": "XDMG",
  "caption": "Urban Chase Complications",
  "chapter": {
    "name": "DM's Toolbox",
    "index": 2,
    "ordinal": {
      "type": "chapter",
      "identifier": 3
    }
  },
  "colLabels": [
    "1d12",
    "Complication"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}
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