{
"name": "Urban Chase Complications",
"page": 53,
"rows": [
[
"1",
"A cart or another large obstacle blocks your way. Make a {@dc 10} Dexterity saving throw to get past the obstacle. On a failed save, the obstacle counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."
],
[
"2",
"A crowd blocks your way. Make a {@dc 10} Strength, Dexterity, or Charisma saving throw (your choice) to navigate through the crowd. On a failed save, the crowd counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."
],
[
"3",
"A maze of barrels, crates, or similar obstacles stands in your way. Make a {@dc 10} Dexterity or Intelligence saving throw (your choice) to navigate the maze. On a failed save, the maze counts as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."
],
[
"4",
"The ground is slippery with rain, spilled oil, or some other liquid. Make a {@dc 10} Dexterity saving throw. On a failed save, you have the {@condition Prone|XPHB} condition."
],
[
"5",
"You encounter a brawl in progress. Make a {@dc 15} Strength, Dexterity, or Charisma saving throw (your choice) to get past the brawlers unimpeded. On a failed save, you take {@dice 2d4} Bludgeoning damage, and the brawlers count as 10 feet of {@variantrule Difficult Terrain|XPHB} for you."
],
[
"6",
"You must make a sharp turn to avoid colliding with something impassable. Make a {@dc 10} Dexterity saving throw to navigate the turn. On a failed save, you collide with something hard and take {@dice 1d4} Bludgeoning damage."
],
[
"7โ12",
"There is no complication."
]
],
"__prop": "table",
"source": "XDMG",
"caption": "Urban Chase Complications",
"chapter": {
"name": "DM's Toolbox",
"index": 2,
"ordinal": {
"type": "chapter",
"identifier": 3
}
},
"colLabels": [
"1d12",
"Complication"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}