Urban Chase Complications

TableDMGp. 2532014

Urban Chase Complications

d20Complication
1A large obstacle such as a horse or cart blocks your way. Make a DC 15 Dexterity (Acrobatics) check to get past the obstacle. On a failed check, the obstacle counts as 10 feet of 3.
2A crowd blocks your way. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to make your way through the crowd unimpeded. On a failed check, the crowd counts as 10 feet of 3.
3A large stained-glass window or similar barrier blocks your path. Make a DC 10 Strength saving throw to smash through the barrier and keep going. On a failed save, you bounce off the barrier and fall prone.
4A maze of barrels, crates, or similar obstacles stands in your way. Make a DC 10 Dexterity (Acrobatics) or Intelligence check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of 3.
5The ground beneath your feet is slippery with rain, spilled oil, or some other liquid. Make a DC 10 Dexterity saving throw. On a failed save, you fall prone.
6You come upon a pack of dogs fighting over food. Make a DC 10 Dexterity (Acrobatics) check to get through the pack unimpeded. On a failed check, you are bitten and take 1d4 piercing damage, and the dogs count as 5 feet of 3.
7You run into a brawl in progress. Make a DC 15 Strength (Athletics), Dexterity (Acrobatics), or Charisma (Intimidation) check (your choice) to get past the brawlers unimpeded. On a failed check, you take 2d4 bludgeoning damage, and the brawlers count as 10 feet of 3.
8A beggar blocks your way. Make a DC 10 Strength (Athletics), Dexterity (Acrobatics), or Charisma (Intimidation) check (your choice) to slip past the beggar. You succeed automatically if you toss the beggar a coin. On a failed check, the beggar counts as 5 feet of 3.
9An overzealous guard (see the Monster Manual (or game statistics) mistakes you for someone else. If you move 20 feet or more on your turn, the guard makes an opportunity attack against you with a spear (+3 to hit; 1d6 + 1 piercing damage on a hit).
10You are forced to make a sharp turn to avoid colliding with something impassable. Make a DC 10 Dexterity saving throw to navigate the turn. On a failed save, you collide with something hard and take 1d4 bludgeoning damage.
11-20No complication.
Raw data
{
  "name": "Urban Chase Complications",
  "page": 253,
  "rows": [
    [
      "1",
      "A large obstacle such as a horse or cart blocks your way. Make a {@dc 15} Dexterity ({@skill Acrobatics}) check to get past the obstacle. On a failed check, the obstacle counts as 10 feet of {@quickref difficult terrain||3}."
    ],
    [
      "2",
      "A crowd blocks your way. Make a {@dc 10} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to make your way through the crowd unimpeded. On a failed check, the crowd counts as 10 feet of {@quickref difficult terrain||3}."
    ],
    [
      "3",
      "A large stained-glass window or similar barrier blocks your path. Make a {@dc 10} Strength saving throw to smash through the barrier and keep going. On a failed save, you bounce off the barrier and fall prone."
    ],
    [
      "4",
      "A maze of barrels, crates, or similar obstacles stands in your way. Make a {@dc 10} Dexterity ({@skill Acrobatics}) or Intelligence check (your choice) to navigate the maze. On a failed check, the maze counts as 10 feet of {@quickref difficult terrain||3}."
    ],
    [
      "5",
      "The ground beneath your feet is slippery with rain, spilled oil, or some other liquid. Make a {@dc 10} Dexterity saving throw. On a failed save, you fall prone."
    ],
    [
      "6",
      "You come upon a pack of dogs fighting over food. Make a {@dc 10} Dexterity ({@skill Acrobatics}) check to get through the pack unimpeded. On a failed check, you are bitten and take {@dice 1d4} piercing damage, and the dogs count as 5 feet of {@quickref difficult terrain||3}."
    ],
    [
      "7",
      "You run into a brawl in progress. Make a {@dc 15} Strength ({@skill Athletics}), Dexterity ({@skill Acrobatics}), or Charisma ({@skill Intimidation}) check (your choice) to get past the brawlers unimpeded. On a failed check, you take {@dice 2d4} bludgeoning damage, and the brawlers count as 10 feet of {@quickref difficult terrain||3}."
    ],
    [
      "8",
      "A beggar blocks your way. Make a {@dc 10} Strength ({@skill Athletics}), Dexterity ({@skill Acrobatics}), or Charisma ({@skill Intimidation}) check (your choice) to slip past the beggar. You succeed automatically if you toss the beggar a coin. On a failed check, the beggar counts as 5 feet of {@quickref difficult terrain||3}."
    ],
    [
      "9",
      "An overzealous guard (see the Monster Manual (or game statistics) mistakes you for someone else. If you move 20 feet or more on your turn, the guard makes an opportunity attack against you with a spear ({@hit 3} to hit; {@dice 1d6 + 1} piercing damage on a hit)."
    ],
    [
      "10",
      "You are forced to make a sharp turn to avoid colliding with something impassable. Make a {@dc 10} Dexterity saving throw to navigate the turn. On a failed save, you collide with something hard and take {@dice 1d4} bludgeoning damage."
    ],
    [
      "11-20",
      "No complication."
    ]
  ],
  "__prop": "table",
  "source": "DMG",
  "caption": "Urban Chase Complications",
  "chapter": {
    "name": "Running the Game",
    "index": 8,
    "ordinal": {
      "type": "chapter",
      "identifier": 8
    }
  },
  "colLabels": [
    "d20",
    "Complication"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ],
  "reprintedAs": [
    "Urban Chase Complications|XDMG"
  ]
}