{
"name": "Unraveling Magic Effects",
"page": 161,
"rows": [
[
"01โ05",
"All magic items in the region temporarily lose their magical properties, becoming nonmagical for 1 hour. Artifacts are unaffected. When the items regain their magic, a creature's attunement to any of them is restored."
],
[
"06โ10",
"The region becomes a dead-magic zone for 1 hour. For the duration, the entire region is affected by the {@spell antimagic field} spell."
],
[
"11โ15",
"One random creature in the region must succeed on a {@dc 15} Dexterity saving throw or be enclosed in {@spell Otiluke's resilient sphere} for 1 minute."
],
[
"16โ20",
"One random creature in the region that has expended spell slots regains one expended spell slot of a random level."
],
[
"21โ25",
"Flares of magical energy flash through the region for 1 minute. For the duration, each round on initiative count 20 (losing all ties) one random creature in the region takes {@dice 2d4} damage of a type determined by a {@dice d6}: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; or 6, thunder."
],
[
"26โ30",
"One of the characters in the region must succeed on a {@dc 15} Wisdom saving throw or be transformed into a {@creature blink dog}, as if by the {@spell polymorph} spell. The spell lasts for 1 hour or until dispelled."
],
[
"31โ35",
"One random creature in the region that has spell slots expends one spell slot of a random level in a harmless shower of sparks and sounds."
],
[
"36โ40",
"All fire in the region freezes into ice that gives off a blue light equal to the illumination it normally provides. In addition, the region radiates {@book extreme cold|DMG|5|Extreme Cold} (see the {@book Dungeon Master's Guide|DMG}) for 1 day."
],
[
"41โ45",
"One random creature in the region with spell slots becomes a focal point for ambient magic for 1 hour. At the end of each of the creature's turns, other creatures within 10 feet of it must succeed on a Dexterity saving throw against the spellcaster's spell save DC or take {@dice 1d6} force damage."
],
[
"46โ50",
"The {@spell flaming sphere} spell (save {@dc 15}) spontaneously activates in an unoccupied space within 5 feet of the party. On initiative count 20 (losing all ties), the sphere moves 30 feet toward the nearest creature. The sphere vanishes after 1 minute."
],
[
"51โ55",
"{@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon}s in the region that are nonmagical crackle with power. For 1 hour, they become magic weapons that grant a +1 bonus to attack and damage rolls made with them."
],
[
"56โ60",
"Swirling energy surrounds one random creature in the region for 24 hours. For the duration, the creature gains resistance to force damage and its speed is reduced by 10 feet."
],
[
"61โ65",
"Each character in the region suddenly learns some magic. A character learns one wizard cantrip of the character's choice and knows the cantrip for {@dice 1d8} days."
],
[
"66โ70",
"One random creature in the region crackles with sparks of light for 1 hour. For the duration, the creature magically sheds {@quickref Vision and Light||2||bright light} in a 10-foot radius and {@quickref Vision and Light||2||dim light} for an additional 10 feet. In addition, any creature it touches (requiring an unarmed strike if the target is unwilling) takes {@dice 1d6} force damage."
],
[
"71โ75",
"Lightning arcs in a 5-foot wide line between two creatures in the region that are within 30 feet of each other and not behind {@quickref Cover||3||total cover}. Each creature in the line (including the two) must make a {@dc 13} Dexterity saving throw, taking {@dice 4d6} lightning damage on a failed save or half as much damage on a successful one."
],
[
"76โ80",
"The {@spell reverse gravity} spell (save {@dc 18}) activates for 1 minute, centered on the ground beneath one random creature in the region."
],
[
"81โ85",
"On initiative count 20 (losing all ties), two random creatures in the region must each make a {@dc 15} Charisma saving throw. If either save fails, the creatures magically teleport, switching places. If both saves succeed, they don't teleport."
],
[
"86โ90",
"One random creature in the region breaks spells for 1 hour. Whenever anyone within 20 feet of the creature casts a spell, the spellcaster must succeed on a {@dc 15} saving throw using its spellcasting ability, or the spell drains away without effect. The spell slot, charge, or feature use that powered the spell is wasted."
],
[
"91โ95",
"During the next 24 hours, the first time a creature in the region targets another creature with a spell, the caster must make a {@dc 11} saving throw using its spellcasting ability. On a failed save, the spell targets the caster instead. On a successful save, the spell functions normally. This effect then ends."
],
[
"96โ00",
"One random creature in the region can suddenly cast the {@spell wish} spell once, within the next minute. Reroll if you've rolled this effect in the past 24 hours."
]
],
"__prop": "table",
"source": "TCE",
"caption": "Unraveling Magic Effects",
"chapter": {
"name": "Dungeon Master's Tools",
"index": 4,
"ordinal": {
"type": "chapter",
"identifier": 4
}
},
"colLabels": [
"d100",
"Effect"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}