{
"name": "The Role of Dreams; Dream Adventures",
"page": 196,
"rows": [
[
"1",
"Break a psychic lock that is preventing a House Thuranni spy from remembering what they learned about a sinister Dreaming Dark plot."
],
[
"2",
"Escape into Dal Quor to find an artifact that can be brought back to the Material Plane when the characters awaken."
],
[
"3",
"Rescue a character who is suffering from debilitating recurring nightmares by defeating the quori inhabiting the character's mind."
],
[
"4",
"Stop the construction of an eldritch machine in Dal Quor that will give the quori physical access to the Material Plane again."
]
],
"__prop": "table",
"source": "ERLW",
"caption": "Dream Adventures",
"chapter": {
"name": "Building Eberron Adventures",
"index": 9,
"ordinal": {
"type": "chapter",
"identifier": 4
}
},
"colLabels": [
"d4",
"Adventure Goal"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}