{
"name": "Supernatural Hooks",
"page": 111,
"rows": [
[
"1",
"The characters all have a vivid dream that foreshadows elements of the adventure."
],
[
"2",
"While preparing spells, one character receives a quest from a god or patron."
],
[
"3",
"A fortune teller's reading for one of the characters points to a quest and offers hints about challenges that lie ahead."
],
[
"4",
"Flames, clouds, smoke, or huge flocks of birds take distinct shapes that portend the adventure situation."
],
[
"5",
"Animals or animated objects speak clearly to direct the adventurers toward the situation."
],
[
"6",
"Someone who died returns as a ghost and haunts the characters. The ghost prompts the characters to investigate the cause of the ghost's death and put it to rest."
]
],
"__prop": "table",
"source": "XDMG",
"caption": "Supernatural Hooks",
"chapter": {
"name": "Creating Adventures",
"index": 3,
"ordinal": {
"type": "chapter",
"identifier": 4
}
},
"colLabels": [
"1d6",
"Hook"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}