State of Ruin

TableScreenDungeonKit2014
d6QualityEffect
1PerilousThe area is dangerously worn and prone to collapse. Any impacts or damage to the structure, including from spells and other areas of effect, have a 50 percent chance of causing a collapse (see the Improvising Damage table).
2CrumblingAreas within the dungeon section are choked with rubble and have a 50 chance of being 3. Half cover and hiding places are plentiful.
3NeglectedOne dungeon hazard such as brown mold, yellow mold, or green slime is abundant.
4AbandonedMost of the dungeon is deserted and quiet as a tomb. Dexterity (Stealth) checks have disadvantage because any sounds stand out as unusual.
5SecureAbility checks made to break down doors, open locks, or similar breaking and entering activities have disadvantage.
6ThrivingThe dungeon is heavily populated. Any loud noises or other attention-drawing phenomena require a check for Dungeon Encounters (see below).
Raw data
{
  "name": "State of Ruin",
  "rows": [
    [
      "1",
      "Perilous",
      "The area is dangerously worn and prone to collapse. Any impacts or damage to the structure, including from spells and other areas of effect, have a 50 percent chance of causing a collapse (see the {@table Improvising Damage|DMG} table)."
    ],
    [
      "2",
      "Crumbling",
      "Areas within the dungeon section are choked with rubble and have a {@chance 50} chance of being {@quickref difficult terrain||3}. {@quickref Cover||3||Half cover} and hiding places are plentiful."
    ],
    [
      "3",
      "Neglected",
      "One dungeon {@5etools hazard|trapshazards.html} such as {@hazard brown mold}, {@hazard yellow mold}, or {@hazard green slime} is abundant."
    ],
    [
      "4",
      "Abandoned",
      "Most of the dungeon is deserted and quiet as a tomb. Dexterity ({@skill Stealth}) checks have disadvantage because any sounds stand out as unusual."
    ],
    [
      "5",
      "Secure",
      "Ability checks made to break down doors, open locks, or similar breaking and entering activities have disadvantage."
    ],
    [
      "6",
      "Thriving",
      "The dungeon is heavily populated. Any loud noises or other attention-drawing phenomena require a check for Dungeon Encounters (see below)."
    ]
  ],
  "__prop": "table",
  "source": "ScreenDungeonKit",
  "chapter": {
    "name": "Screen",
    "index": 0
  },
  "colLabels": [
    "d6",
    "Quality",
    "Effect"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-2",
    "col-8"
  ]
}