| d6 | Quality | Effect |
|---|---|---|
| 1 | Perilous | The area is dangerously worn and prone to collapse. Any impacts or damage to the structure, including from spells and other areas of effect, have a 50 percent chance of causing a collapse (see the Improvising Damage table). |
| 2 | Crumbling | Areas within the dungeon section are choked with rubble and have a 50 chance of being 3. Half cover and hiding places are plentiful. |
| 3 | Neglected | One dungeon hazard such as brown mold, yellow mold, or green slime is abundant. |
| 4 | Abandoned | Most of the dungeon is deserted and quiet as a tomb. Dexterity (Stealth) checks have disadvantage because any sounds stand out as unusual. |
| 5 | Secure | Ability checks made to break down doors, open locks, or similar breaking and entering activities have disadvantage. |
| 6 | Thriving | The dungeon is heavily populated. Any loud noises or other attention-drawing phenomena require a check for Dungeon Encounters (see below). |
State of Ruin
TableScreenDungeonKit2014
Raw data
{
"name": "State of Ruin",
"rows": [
[
"1",
"Perilous",
"The area is dangerously worn and prone to collapse. Any impacts or damage to the structure, including from spells and other areas of effect, have a 50 percent chance of causing a collapse (see the {@table Improvising Damage|DMG} table)."
],
[
"2",
"Crumbling",
"Areas within the dungeon section are choked with rubble and have a {@chance 50} chance of being {@quickref difficult terrain||3}. {@quickref Cover||3||Half cover} and hiding places are plentiful."
],
[
"3",
"Neglected",
"One dungeon {@5etools hazard|trapshazards.html} such as {@hazard brown mold}, {@hazard yellow mold}, or {@hazard green slime} is abundant."
],
[
"4",
"Abandoned",
"Most of the dungeon is deserted and quiet as a tomb. Dexterity ({@skill Stealth}) checks have disadvantage because any sounds stand out as unusual."
],
[
"5",
"Secure",
"Ability checks made to break down doors, open locks, or similar breaking and entering activities have disadvantage."
],
[
"6",
"Thriving",
"The dungeon is heavily populated. Any loud noises or other attention-drawing phenomena require a check for Dungeon Encounters (see below)."
]
],
"__prop": "table",
"source": "ScreenDungeonKit",
"chapter": {
"name": "Screen",
"index": 0
},
"colLabels": [
"d6",
"Quality",
"Effect"
],
"colStyles": [
"col-2 text-center",
"col-2",
"col-8"
]
}