Sigil Adventure Hooks

TableSatOp. 582014

Sigil Adventure Hooks

d10Adventure Hook
1A lost soul asks the party to escort them to the home of their deity—who no one's ever heard of.
2A barrister begs the characters to serve as witnesses during a trial in the High Courts, but the characters have no memory of witnessing a crime.
3A cranium rat squeaker (see Morte's Planar Parade) with an important secret needs help avoiding foes and finding its swarm elsewhere in Sigil.
4Refugees entreat the characters to help them find a safe new home in Sigil.
5The characters learn that a terrifying war machine is being transported through Sigil for use in conquering a Material Plane world.
6A shop or tavern owner hires the characters to track down a deadbeat patron—a solar, a pit fiend, a death knight, or other powerful being.
7A group tries to kidnap a character, as the character is the key to a portal the group plans to use.
8A villain looks remarkably like one of the characters, enough so that a kolyarut or cuprilach rilmani (both detailed in Morte's Planar Parade) mistakes the character for the scoundrel.
9An archmage new to the city offers to reward the characters with a magic item if they serve as their touts and sedan chair carriers for a day.
10A dabus (see Morte's Planar Parade) requests the characters' aid in removing someone or someplace from Sigil before the Lady of Pain learns of it.
Raw data
{
  "name": "Sigil Adventure Hooks",
  "page": 58,
  "rows": [
    [
      "1",
      "A lost soul asks the party to escort them to the home of their deity—who no one's ever heard of."
    ],
    [
      "2",
      "A barrister begs the characters to serve as witnesses during a trial in the {@book High Courts|SatO|2|High Courts}, but the characters have no memory of witnessing a crime."
    ],
    [
      "3",
      "A {@creature cranium rat squeaker|MPP} (see {@book Morte's Planar Parade|MPP}) with an important secret needs help avoiding foes and finding its swarm elsewhere in Sigil."
    ],
    [
      "4",
      "Refugees entreat the characters to help them find a safe new home in Sigil."
    ],
    [
      "5",
      "The characters learn that a terrifying war machine is being transported through Sigil for use in conquering a Material Plane world."
    ],
    [
      "6",
      "A shop or tavern owner hires the characters to track down a deadbeat patron—a {@creature solar}, a {@creature pit fiend}, a {@creature death knight}, or other powerful being."
    ],
    [
      "7",
      "A group tries to kidnap a character, as the character is the key to a portal the group plans to use."
    ],
    [
      "8",
      "A villain looks remarkably like one of the characters, enough so that a {@creature kolyarut|MPP} or {@creature cuprilach rilmani|MPP} (both detailed in {@book Morte's Planar Parade|MPP}) mistakes the character for the scoundrel."
    ],
    [
      "9",
      "An {@creature archmage} new to the city offers to reward the characters with a magic item if they serve as their touts and sedan chair carriers for a day."
    ],
    [
      "10",
      "A {@creature dabus|MPP} (see {@book Morte's Planar Parade|MPP}) requests the characters' aid in removing someone or someplace from Sigil before the Lady of Pain learns of it."
    ]
  ],
  "__prop": "table",
  "source": "SatO",
  "caption": "Sigil Adventure Hooks",
  "chapter": {
    "name": "Sigil, the City of Doors",
    "index": 2,
    "ordinal": {
      "type": "chapter",
      "identifier": 2
    }
  },
  "colLabels": [
    "d10",
    "Adventure Hook"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}