{
"name": "Saving Throws",
"page": 238,
"rows": [
[
"Strength",
"Opposing a force that would physically move or bind you"
],
[
"Dexterity",
"Dodging out of harm's way"
],
[
"Constitution",
"Enduring a disease, poison, or other hazard that saps vitality"
],
[
"Intelligence",
"Disbelieving certain illusions and resisting mental assaults that can be refuted with logic, sharp memory, or both"
],
[
"Wisdom",
"Resisting effects that charm, frighten, or otherwise assault your willpower"
],
[
"Charisma",
"Withstanding effects, such as possession, that would subsume your personality or hurl you to another plane of existence"
]
],
"__prop": "table",
"source": "DMG",
"caption": "Saving Throws",
"chapter": {
"name": "Running the Game",
"index": 8,
"ordinal": {
"type": "chapter",
"identifier": 8
}
},
"colLabels": [
"Ability",
"Used For..."
],
"colStyles": [
"col-2",
"col-10"
],
"reprintedAs": [
"Resolving Outcomes; Abilities, Ability Checks, and Saving Throws|XDMG"
]
}