{
"name": "Resolving Outcomes; Abilities, Ability Checks, and Saving Throws",
"page": 27,
"rows": [
[
"Strength",
"Physical might",
"Lift, push, pull, or break something",
"Physically resist direct force"
],
[
"Dexterity",
"Agility, reflexes, balance",
"Move nimbly, quickly, or quietly",
"Dodge out of harm's way"
],
[
"Constitution",
"Health and stamina",
"Push your body beyond normal limits",
"Endure a toxic hazard"
],
[
"Intelligence",
"Reasoning and memory",
"Reason or remember",
"Recognize an illusion as fake"
],
[
"Wisdom",
"Perceptiveness and mental fortitude",
"Notice things in the environment or in creatures' behavior",
"Resist a mental assault"
],
[
"Charisma",
"Confidence, poise, and charm",
"Influence, entertain, or deceive",
"Assert your identity"
]
],
"srd52": true,
"__prop": "table",
"source": "XDMG",
"caption": "Abilities, Ability Checks, and Saving Throws",
"chapter": {
"name": "Running the Game",
"index": 1,
"ordinal": {
"type": "chapter",
"identifier": 2
}
},
"colLabels": [
"Ability",
"Score Measures...",
"Make an Ability Check To...",
"Make a Saving Throw To..."
],
"colStyles": [
"col-2-1",
"col-3-3",
"col-3-3",
"col-3-3"
],
"basicRules2024": true
}