{
"name": "Portal Quirks",
"page": 18,
"rows": [
[
"1",
"One-Way. The portal functions only one way, either into or out of Sigil. The portal isn't visible or detectable from the exit side."
],
[
"2",
"Shifting. One end of the portal moves in a pattern between different locations in Sigil or the destination plane."
],
[
"3",
"Slow. After a creature enters the portal, {@dice 2d4} days pass before the creature appears at its destination, during which time the creature is trapped in a stasis and is unaware of the passage of time."
],
[
"4",
"Taxing. The portal's energy is unstable. A creature that passes through the portal must succeed on a {@dc 10} Constitution saving throw or gain 1 level of {@condition exhaustion}."
],
[
"5",
"Temporary. The portal allows only {@dice 1d6 + 6} travelers to pass through in either direction, then vanishes."
],
[
"6",
"Tumbling Lock. Every time the portal is opened, it requires a different portal key."
]
],
"__prop": "table",
"source": "SatO",
"caption": "Portal Quirks",
"chapter": {
"name": "Sigil, the City of Doors",
"index": 2,
"ordinal": {
"type": "chapter",
"identifier": 2
}
},
"colLabels": [
"d6",
"Portal Quirk"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}