Playing a Chase; Wilderness Chase Complications

TableScreenWildernessKit2014

Wilderness Chase Complications

d20Complication
1Your path takes you through a rough patch of brush. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to get past the brush. On failed check, the brush counts as 5feet of 3.
2Uneven ground threatens to slow your progress. Make a DC 10 Dexterity (Acrobatics) check to navigate the area. On failed check, the ground counts as 10 feet of 3.
3You run through a swarm of insects (see the Monster Manual For game statistics). The swarm makes an opportunity attack against you (+3 to hit; 4d4 piercing damage on a hit).
4A stream, ravine, or rock bed blocks your path. Make a DC 10 Strength (Athletics) or Dexterity (Acrobatics) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of 3.
5Make a DC 10 Constitution saving throw. Ona failed save, you are blinded by blowing sand,dirt, ash, snow,or pollen until the end of your turn. While blinded in this way, your speed is halved.
6A sudden drop catches you by surprise. Make a DC 10 Dexterity saving throw to navigate the impediment. On failed save, you fall 1d4 x 5 feet, taking 1d6 bludgeoning damage per 10 feet fallen as normal, and land prone.
7You blunder into a snare. Make a DC 15 Dexterity saving throw. On failed save, you are caught in the snare and restrained. As an action, you or someone within 5 feet of you can make a DC 10 Strength check, freeing you on a success. The snare can also be destroyed; it has an AC of 10 and 5 hit points, and it is immune to poison and psychic damage. Complication
8You are caught in a stampede of spooked animals. Make a DC 10 Dexterity saving throw. Ona failed save, you are knocked about and take 1d4 bludgeoning damage and 1d4 piercing damage.
9Your path takes you near a patch of razorvine. Make a DC 15 Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take 1d10 slashing damage.
10One or more creatures in the area chase after you! The DM chooses these pursuers or rolls a d8 to determine them: (1) 2 brown bears, (2) 2d4 giant toads, (3) 1d4 poisonous snakes, (4) 2d4 wolves, (5) 1 giant boar, (6) 2 dire wolves, (7) griffon, or (8) 1d12 giant rats (see the Monster Manual for the creatures' game statistics).
11-20No complication.
Raw data
{
  "name": "Playing a Chase; Wilderness Chase Complications",
  "rows": [
    [
      1,
      "Your path takes you through a rough patch of brush. Make a {@dc 10} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to get past the brush. On failed check, the brush counts as 5feet of {@quickref difficult terrain||3}."
    ],
    [
      2,
      "Uneven ground threatens to slow your progress. Make a {@dc 10} Dexterity ({@skill Acrobatics}) check to navigate the area. On failed check, the ground counts as 10 feet of {@quickref difficult terrain||3}."
    ],
    [
      3,
      "You run through a {@creature swarm of insects} (see the Monster Manual For game statistics). The swarm makes an opportunity attack against you ({@hit 3} to hit; {@damage 4d4} piercing damage on a hit)."
    ],
    [
      4,
      "A stream, ravine, or rock bed blocks your path. Make a {@dc 10} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of {@quickref difficult terrain||3}."
    ],
    [
      5,
      "Make a {@dc 10} Constitution saving throw. Ona failed save, you are {@condition blinded} by blowing sand,dirt, ash, snow,or pollen until the end of your turn. While {@condition blinded} in this way, your speed is halved."
    ],
    [
      6,
      "A sudden drop catches you by surprise. Make a {@dc 10} Dexterity saving throw to navigate the impediment. On failed save, you fall {@dice 1d4 x 5} feet, taking {@damage 1d6} bludgeoning damage per 10 feet fallen as normal, and land {@condition prone}."
    ],
    [
      7,
      "You blunder into a snare. Make a {@dc 15} Dexterity saving throw. On failed save, you are caught in the snare and {@condition restrained}. As an action, you or someone within 5 feet of you can make a {@dc 10} Strength check, freeing you on a success. The snare can also be destroyed; it has an AC of 10 and 5 hit points, and it is immune to poison and psychic damage. Complication"
    ],
    [
      8,
      "You are caught in a stampede of spooked animals. Make a {@dc 10} Dexterity saving throw. Ona failed save, you are knocked about and take {@damage 1d4} bludgeoning damage and {@damage 1d4} piercing damage."
    ],
    [
      9,
      "Your path takes you near a patch of razorvine. Make a {@dc 15} Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@damage 1d10} slashing damage."
    ],
    [
      10,
      "One or more creatures in the area chase after you! The DM chooses these pursuers or rolls a {@dice d8} to determine them: (1) 2 {@creature brown bear||brown bears}, (2) {@dice 2d4} {@creature giant toad||giant toads}, (3) {@dice 1d4} {@creature poisonous snake||poisonous snakes}, (4) {@dice 2d4} {@creature wolf||wolves}, (5) 1 {@creature giant boar}, (6) 2 {@creature dire wolf||dire wolves}, (7) {@creature griffon}, or (8) {@dice 1d12} {@creature giant rat||giant rats} (see the {@book Monster Manual|MM} for the creatures' game statistics)."
    ],
    [
      "11-20",
      "No complication."
    ]
  ],
  "__prop": "table",
  "source": "ScreenWildernessKit",
  "caption": "Wilderness Chase Complications",
  "chapter": {
    "name": "Wilderness Chases",
    "index": 1
  },
  "colLabels": [
    "d20",
    "Complication"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}
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