{
"name": "Playing a Chase; Wilderness Chase Complications",
"rows": [
[
1,
"Your path takes you through a rough patch of brush. Make a {@dc 10} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to get past the brush. On failed check, the brush counts as 5feet of {@quickref difficult terrain||3}."
],
[
2,
"Uneven ground threatens to slow your progress. Make a {@dc 10} Dexterity ({@skill Acrobatics}) check to navigate the area. On failed check, the ground counts as 10 feet of {@quickref difficult terrain||3}."
],
[
3,
"You run through a {@creature swarm of insects} (see the Monster Manual For game statistics). The swarm makes an opportunity attack against you ({@hit 3} to hit; {@damage 4d4} piercing damage on a hit)."
],
[
4,
"A stream, ravine, or rock bed blocks your path. Make a {@dc 10} Strength ({@skill Athletics}) or Dexterity ({@skill Acrobatics}) check (your choice) to cross the impediment. On a failed check, the impediment counts as 10 feet of {@quickref difficult terrain||3}."
],
[
5,
"Make a {@dc 10} Constitution saving throw. Ona failed save, you are {@condition blinded} by blowing sand,dirt, ash, snow,or pollen until the end of your turn. While {@condition blinded} in this way, your speed is halved."
],
[
6,
"A sudden drop catches you by surprise. Make a {@dc 10} Dexterity saving throw to navigate the impediment. On failed save, you fall {@dice 1d4 x 5} feet, taking {@damage 1d6} bludgeoning damage per 10 feet fallen as normal, and land {@condition prone}."
],
[
7,
"You blunder into a snare. Make a {@dc 15} Dexterity saving throw. On failed save, you are caught in the snare and {@condition restrained}. As an action, you or someone within 5 feet of you can make a {@dc 10} Strength check, freeing you on a success. The snare can also be destroyed; it has an AC of 10 and 5 hit points, and it is immune to poison and psychic damage. Complication"
],
[
8,
"You are caught in a stampede of spooked animals. Make a {@dc 10} Dexterity saving throw. Ona failed save, you are knocked about and take {@damage 1d4} bludgeoning damage and {@damage 1d4} piercing damage."
],
[
9,
"Your path takes you near a patch of razorvine. Make a {@dc 15} Dexterity saving throw or use 10 feet of movement (your choice) to avoid the razorvine. On a failed save, you take {@damage 1d10} slashing damage."
],
[
10,
"One or more creatures in the area chase after you! The DM chooses these pursuers or rolls a {@dice d8} to determine them: (1) 2 {@creature brown bear||brown bears}, (2) {@dice 2d4} {@creature giant toad||giant toads}, (3) {@dice 1d4} {@creature poisonous snake||poisonous snakes}, (4) {@dice 2d4} {@creature wolf||wolves}, (5) 1 {@creature giant boar}, (6) 2 {@creature dire wolf||dire wolves}, (7) {@creature griffon}, or (8) {@dice 1d12} {@creature giant rat||giant rats} (see the {@book Monster Manual|MM} for the creatures' game statistics)."
],
[
"11-20",
"No complication."
]
],
"__prop": "table",
"source": "ScreenWildernessKit",
"caption": "Wilderness Chase Complications",
"chapter": {
"name": "Wilderness Chases",
"index": 1
},
"colLabels": [
"d20",
"Complication"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}