Outlands Humanoids

TableMPPp. 142014

Outlands Humanoids

d4Encounter
1The characters need to find a wandering priest who alone knows the ritual necessary to open a specific portal.
2Several gnome mages seek help recovering their walking castle from a band of aggressive, spine-covered lizardfolk influenced by the Abyss.
3The characters stumble across a youthful or elderly commoner who doesn't know how they came to be in the Outlands and who wants only to go home.
4A bandit captain and his gang seek the characters' help as they plan a heist in the realm of an immortal being, like the Realm of the Norns or Wonderhome (see Sigil and the Outlands for details on both locations).
Raw data
{
  "name": "Outlands Humanoids",
  "page": 14,
  "rows": [
    [
      "1",
      "The characters need to find a wandering {@creature priest} who alone knows the ritual necessary to open a specific portal."
    ],
    [
      "2",
      "Several gnome {@creature Mage||mages} seek help recovering their walking castle from a band of aggressive, spine-covered {@creature lizardfolk} influenced by {@book the Abyss|MPP|0|The Abyss}."
    ],
    [
      "3",
      "The characters stumble across a youthful or elderly {@creature commoner} who doesn't know how they came to be in the Outlands and who wants only to go home."
    ],
    [
      "4",
      "A {@creature bandit captain} and his gang seek the characters' help as they plan a heist in the realm of an immortal being, like the {@book Realm of the Norns|SatO|3|Realm of the Norns} or {@book Wonderhome|SatO|3|Wonderhome} (see {@book Sigil and the Outlands|SatO} for details on both locations)."
    ]
  ],
  "__prop": "table",
  "source": "MPP",
  "caption": "Outlands Humanoids",
  "chapter": {
    "name": "Introduction: Multiversal Menagerie",
    "index": 0
  },
  "colLabels": [
    "d4",
    "Encounter"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}