{
"name": "Major Adaptations",
"page": 210,
"rows": [
[
"1",
"Acidic Skin. Any creature that touches the krasis or hits it with a melee attack while within 5 feet of it takes 2 (1d4) acid damage (category 1), 4 (1d8) acid damage (category 2), or 6 (1d12) acid damage (category 3)."
],
[
"2",
"Armored Hide. The krasis has better natural armor afforded by a shell or thick scales, increasing its Armor Class by 4."
],
[
"3",
"Bioluminescent Markings. The krasis has glowing patterns on its skin that take the shape of defensive runes, granting it advantage on saving throws against spells and other magical effects."
],
[
"4",
"Flight. The krasis has wings and gains a flying speed equal to its walking speed."
],
[
"5",
"Grabber. When the krasis hits a creature with its claws, the target is {@condition grappled} (escape {@dc 13} for category 1, {@dc 15} for category 2, and {@dc 19} for category 3) by a specialized grasping appendage on the krasis. It can have only one creature {@condition grappled} in this way at a time."
],
[
"6",
"Hypnotic Display {@recharge 5}. As an action, the krasis creates mesmerizing colors and shapes around itself. Each creature within 15 feet of it that can see it must succeed on a Wisdom saving throw ({@dc 12} for category 1, {@dc 14} for category 2, and {@dc 18} for category 3) or be {@condition stunned} for 1 minute. The {@condition stunned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this effect becomes immune to the Hypnotic Display of all krasis for 24 hours."
],
[
"7",
"Venomous Sting. When the krasis hits a creature with its claws, the creature must succeed on a Constitution saving throw ({@dc 12} for category 1, {@dc 14} for category 2, and {@dc 18} for category 3) or be {@condition poisoned} for 1 minute. If the krasis is a category 2 or 3, the creature is {@condition paralyzed} while {@condition poisoned} in this way. The {@condition poisoned} creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
],
[
"8",
"Regeneration. The krasis regains hit points (2 for a category 1, 5 for a category 2, and 10 for a category 3) at the start of each of its turns if it has at least 1 hit point."
]
],
"__prop": "table",
"source": "GGR",
"caption": "Major Adaptations",
"colLabels": [
"d8",
"Major Adaptation"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}