{
"name": "Magical Gifts",
"page": 15,
"rows": [
[
"1",
"{@b Charm.} The archfey bestows a charm of the DM's choice (see \"Supernatural Gifts\" in the Dungeon Master's Guide)."
],
[
"2",
"{@b Guide.} The archfey summons a magical guide that takes the form of a faerie dragon, a sprite, or some other creature. The guide is a harmless figment that can't be damaged, and it knows its way around the Feywild. It can't leave the Feywild and disappears after eight days."
],
[
"3",
"{@b Lore.} With a touch, the archfey magically imparts useful knowledge about a particular subject of the archfey's choice. This knowledge might be permanent, or it might fade over time."
],
[
"4",
"Magic {@b Item.} The archfey bestows a useful magic item (such as a crystal ball or an oathbow) but warns that the item will vanish after a specified period of time, which it does."
],
[
"5",
"{@b Refuge.} The archfey creates a wooded glen, a dome of brambles, a silken cocoon, or some other kind of refuge. Creatures hostile toward the gift's recipient can't enter this refuge without the recipient's consent. After a specified period of time, the refuge vanishes."
],
[
"6",
"{@b Resurrection.} The archfey offers one free casting of the {@spell true resurrection} spell, which they can cast as an action without material components once per century."
],
[
"7",
"{@b Training.} With a touch, the archfey grants the benefit of months of special training (see \"Marks of Prestige\" in the Dungeon Master's Guide for different benefits of training)."
],
[
"8",
"{@b Transformation.} The archfey offers one free casting of the {@spell true polymorph} spell, which they can cast without material components. The spell's effect can be made permanent, if you wish."
]
],
"__prop": "table",
"source": "DoD",
"caption": "Magical Gifts",
"chapter": {
"name": "Creating an Archfey",
"index": 1,
"ordinal": {
"type": "chapter",
"identifier": 2
}
},
"colLabels": [
"d8",
"Gift"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}