{
"name": "Magical Effects; Environmental Effects",
"page": 220,
"rows": [
[
"1",
"Healing spells are impeded here. Any spell that restores hit points does so as if it were cast at a level one lower than the spell slot expended. A spell cast using a 1st-level slot restores no hit points."
],
[
"2",
"A character who casts a spell must make a Constitution saving throw against the character's own spell save DC. On a failed save, the character takes psychic damage equal to the spell's level and gains one level of {@condition exhaustion}."
],
[
"3",
"Any Medium humanoid that dies in the area reanimates as a {@creature zombie} at the start of its next turn. The zombie is under the DM's control."
],
[
"4",
"The area is affected by a {@spell silence} spell."
],
[
"5",
"Each creature that enters the area is affected by an {@spell enlarge/reduce} spell, with an equal chance for each effect. The effect lasts until the creature leaves the area."
],
[
"6",
"The pull of gravity is lessened. Creatures can jump twice the normal distance in any direction, and everything effectively weighs half its actual weight."
],
[
"7",
"All creatures are linked to every other creature in the area as if by the {@spell telepathy} spell."
],
[
"8",
"A creature that casts a spell of 1st level or higher in the area rolls on the {@table Wild Magic Surge|PHB} table in chapter 3 of the {@book Player's Handbook|PHB}."
]
],
"__prop": "table",
"source": "ERLW",
"caption": "Environmental Effects",
"chapter": {
"name": "Building Eberron Adventures - The Last War",
"index": 10,
"ordinal": {
"type": "chapter",
"identifier": 4
}
},
"colLabels": [
"d8",
"Effect"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}