{
"name": "Magic Item Special Features; Magic Item's Minor Property",
"page": 222,
"rows": [
[
"1โ2",
"Beacon. You can take a Bonus Action to cause the item to shed {@variantrule Bright Light|XPHB} in a 10-foot radius and {@variantrule Dim Light|XPHB} for an additional 10 feet, or to extinguish the light."
],
[
"3",
"Compass. You can take a {@action Magic|XPHB} action to learn which way is magnetic north. Nothing happens if this property is used in a location that has no magnetic north."
],
[
"4",
"Delver. While underground, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward."
],
[
"5โ6",
"Guardian. The item warns you, granting a +2 bonus to your {@variantrule Initiative|XPHB} rolls if you don't have the {@condition Incapacitated|XPHB} condition."
],
[
"7โ8",
"Harmonious. Attuning to this item takes only 1 minute."
],
[
"9",
"Key. The item is used to unlock a container, chamber, vault, or door."
],
[
"10",
"Secret Message. A message is hidden somewhere on the item. It might be visible only at a certain time, under the light of one phase of the moon, or in a specific location."
],
[
"11โ12",
"Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it."
],
[
"13",
"Songcraft. Whenever this item is struck or is used to strike a foe, you hear a fragment of an ancient song."
],
[
"14โ15",
"Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected."
],
[
"16",
"Temperate. You are unharmed by temperatures of 0 degrees Fahrenheit or lower, and 100 degrees Fahrenheit or higher."
],
[
"17",
"Unbreakable. The item can't be broken. Special means must be used to destroy it."
],
[
"18",
"War Leader. You can take a {@action Magic|XPHB} action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn."
],
[
"19",
"Waterborne. This item floats on water and other liquids. You have {@variantrule Advantage|XPHB} on Strength ({@skill Athletics|XPHB}) checks to swim."
],
[
"20",
"Roll twice, rerolling any additional 20s."
]
],
"__prop": "table",
"source": "XDMG",
"caption": "Magic Item's Minor Property",
"chapter": {
"name": "Treasure",
"index": 6,
"ordinal": {
"type": "chapter",
"identifier": 7
}
},
"colLabels": [
"1d20",
"Minor Property"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}