{
"name": "Levels 11–16: Masters of the Realm; Levels 11–16 Adventure Situations",
"page": 106,
"rows": [
[
"1",
"A portal to the Abyss opens in a cursed location and spews demons into the world."
],
[
"2",
"A band of hunting giants has driven its prey—enormous beasts—into pastureland."
],
[
"3",
"An adult dragon's lair is transforming an expanse into an environment inhospitable to the other creatures living there."
],
[
"4",
"A long-lost journal describes an incredible journey to a hidden subterranean realm full of magical wonders."
],
[
"5",
"Cultists hope to persuade a dragon to undergo the rite that will transform it into a dracolich."
],
[
"6",
"The ruler of the realm is sending an emissary to a hostile neighbor to negotiate a truce, and the emissary needs protection."
],
[
"7",
"A castle or city has been drawn into another plane of existence."
],
[
"8",
"A storm tears across the land, with a mysterious flying citadel in the eye of the storm."
],
[
"9",
"Two parts of a magic item are in the hands of bitter enemies; the third piece is lost."
],
[
"10",
"Evil cultists gather from around the world to summon a monstrous god or alien entity."
],
[
"11",
"A tyrannical ruler outlaws the use of magic without official sanction. A secret society of spellcasters seeks to oust the tyrant."
],
[
"12",
"During a drought, low water levels in a lake reveal previously unknown ancient ruins that contain a powerful evil."
]
],
"__prop": "table",
"source": "XDMG",
"caption": "Levels 11–16 Adventure Situations",
"chapter": {
"name": "Creating Adventures",
"index": 3,
"ordinal": {
"type": "chapter",
"identifier": 4
}
},
"colLabels": [
"1d12",
"Situation"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}