{
"name": "Irian, the Eternal Dawn; Irian Manifest Zone Features",
"page": 230,
"rows": [
[
"1",
"The waters of a spring hold curative powers—curing disease, healing wounds, even restoring lost senses."
],
[
"2",
"Clusters of radiant crystals sprout from the earth. A spell of 1st level or higher cast within 30 feet of these crystals, if it restores hit points or deals radiant damage, is treated as if it were cast at a level one higher than the spell slot that was expended."
],
[
"3",
"A maple tree with translucent, violet-hued bark and shimmering leaves grows in the heart of a swamp. Creatures that live near it age very slowly."
],
[
"4",
"Undead within the zone have disadvantage on attack rolls, ability checks, and saving throws."
]
],
"__prop": "table",
"source": "ERLW",
"caption": "Irian Manifest Zone Features",
"chapter": {
"name": "Building Eberron Adventures - The Last War",
"index": 10,
"ordinal": {
"type": "chapter",
"identifier": 4
}
},
"colLabels": [
"d4",
"Feature"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}