Identify the Party's Goals; Dungeon Goals

TableDMGp. 722014

Dungeon Goals

d20Goal
1Stop the dungeon's monstrous inhabitants from raiding the surface world.
2Foil a villain's evil scheme.
3Destroy a magical threat inside the dungeon.
4Acquire treasure.
5Find a particular item for a specific purpose.
6Retrieve a stolen item hidden in the dungeon.
7Find information needed for a special purpose.
8Rescue a captive.
9Discover the fate of a previous adventuring party.
10Find an NPC who disappeared in the area.
11Slay a dragon or some other challenging monster.
12Discover the nature and origin of a strange location or phenomenon.
13Pursue fleeing foes taking refuge in the dungeon.
14Escape from captivity in the dungeon.
15Clear a ruin so it can be rebuilt and reoccupied.
16Discover why a villain is interested in the dungeon.
17Win a bet or complete a rite of passage by surviving in the dungeon for a certain amount of time.
18Parley with a villain in the dungeon.
19Hide from a threat outside the dungeon.
20Roll twice, ignoring results of 20
Raw data
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  "page": 72,
  "rows": [
    [
      "1",
      "Stop the dungeon's monstrous inhabitants from raiding the surface world."
    ],
    [
      "2",
      "Foil a villain's evil scheme."
    ],
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      "3",
      "Destroy a magical threat inside the dungeon."
    ],
    [
      "4",
      "Acquire treasure."
    ],
    [
      "5",
      "Find a particular item for a specific purpose."
    ],
    [
      "6",
      "Retrieve a stolen item hidden in the dungeon."
    ],
    [
      "7",
      "Find information needed for a special purpose."
    ],
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      "8",
      "Rescue a captive."
    ],
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      "9",
      "Discover the fate of a previous adventuring party."
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      "10",
      "Find an NPC who disappeared in the area."
    ],
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      "11",
      "Slay a dragon or some other challenging monster."
    ],
    [
      "12",
      "Discover the nature and origin of a strange location or phenomenon."
    ],
    [
      "13",
      "Pursue fleeing foes taking refuge in the dungeon."
    ],
    [
      "14",
      "Escape from captivity in the dungeon."
    ],
    [
      "15",
      "Clear a ruin so it can be rebuilt and reoccupied."
    ],
    [
      "16",
      "Discover why a villain is interested in the dungeon."
    ],
    [
      "17",
      "Win a bet or complete a rite of passage by surviving in the dungeon for a certain amount of time."
    ],
    [
      "18",
      "Parley with a villain in the dungeon."
    ],
    [
      "19",
      "Hide from a threat outside the dungeon."
    ],
    [
      "20",
      "Roll twice, ignoring results of 20"
    ]
  ],
  "__prop": "table",
  "source": "DMG",
  "caption": "Dungeon Goals",
  "chapter": {
    "name": "Creating Adventures",
    "index": 3,
    "ordinal": {
      "type": "chapter",
      "identifier": 3
    }
  },
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}
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