{
"name": "Haunted Effects",
"page": 154,
"rows": [
[
"01ā05",
"A violent thunderstorm begins, centered over the region. It doesn't end until the party leaves the region."
],
[
"06ā10",
"A random building in the region gains the benefits of the {@spell guards and wards} spell (save {@dc 13}) for the next 24 hours."
],
[
"11ā15",
"A mundane part of one random character's surroundingsāperhaps a tree bole or a taxidermied animal headāanimates for 1 minute and whispers a warning or threatens to reveal one of the character's secrets."
],
[
"16ā20",
"All {@quickref Vision and Light||2||bright light} weakens to {@quickref Vision and Light||2||dim light} for 24 hours. Sources that provide {@quickref Vision and Light||2||dim light}, such as candles, do not shed any light."
],
[
"21ā25",
"The temperature in the region drops by 10 degrees Fahrenheit every hour for the next {@dice 1d6} hours, after which the temperature returns to normal. If cold enough, ice crystals form in sinister patterns."
],
[
"26ā30",
"One random creature's shadow acts independently for the next 24 hours. The shadow acts out of sync with its owner, perhaps dramatically choking or trying to murder another shadow."
],
[
"31ā35",
"After the next sunset, the sun doesn't rise again for 36 hours. During this time, the sky over the region might hold a crimson moon, be obscured by roiling fog, or display blinking, alien stars."
],
[
"36ā40",
"During the next night, one random sleeping creature vanishes and reappears approximately a foot beneath where they were sleepingātypically buried in undisturbed dirt or in a space beneath floorboards. The creature or someone else can free it with a successful {@dc 13} Strength ({@skill Athletics}) check."
],
[
"41ā45",
"One random creature in the region is targeted by the {@spell levitate} spell (save {@dc 15}) for 1 minute."
],
[
"46ā50",
"A nonviolent but unsettling {@creature ghost}āperhaps a pet, an accident-prone child, or a dismembered big toeāappears and follows one random creature for 24 hours before vanishing. The ghost vanishes if reduced to 0 hit points."
],
[
"51ā55",
"One player character's appearance changes for the next 24 hours to reflect the region's haunted history. For example, they might manifest the distinctive facial scar associated with a notorious tyrant who died in the region."
],
[
"56ā60",
"For the next 24 hours, any humanoid killed in the region rapidly decomposes and rises as a {@creature skeleton} {@dice 1d10} minutes after dying."
],
[
"61ā65",
"Over the next 24 hours, whenever any creature is wounded, its blood (or similar fluid) spreads to form a short message or grisly tableau."
],
[
"66ā70",
"A spirit inhabits one character's {@filter simple or martial weapon|items|source=phb|category=basic|type=martial weapon;simple weapon}, making it a sentient magic item until the character leaves the region. Randomly generate the item's properties as described in the \"{@book Sentient Magic Items|DMG|7}\" section of the {@book Dungeon Master's Guide|DMG}."
],
[
"71ā75",
"A spectral force manifests to one character in the region, allowing them to ask one question and receive a short answer as through the {@spell augury} spell. The force manifests as a planchette moving on a talking board, writing on foggy glass, or insects swarming to create messages."
],
[
"76ā80",
"During the next night, one sleeping character in the region receives a vision as if the target of the {@spell dream} spell. The dream is brief and unsettling, revealing some element of the environment's history and putting the character in the place of someone who suffered a grim fate there."
],
[
"81ā85",
"A coffin or small enclosed space in the regionāperhaps an antique box, stone cairn, or tree stump sealed with rocksāradiates palpable malice. The first time a creature opens it, roll a die. If you roll an even number, the creature receives a terrible vision and is {@condition frightened} of all creatures for the next 24 hours. If you roll an odd number, an {@creature avatar of death|DMG} appears and attacks as though summoned by the Skull card from a {@item deck of many things}."
],
[
"86ā90",
"Over the next 24 hours, whenever any creature in the region regains hit points from a spell, the healing magic leaves scars. This might be accompanied by a purging of black bile or a spectral force tearing free from the creature. These scars can be removed only by {@spell greater restoration} or {@spell wish}."
],
[
"91ā95",
"For 24 hours, a luminous wisp of vapor floats above a corpse or grave in the region. If the wisp is put in a container, a creature holding the receptacle can cast the {@spell resurrection} spell once, requiring no components and causing the wisp to vanish. Any creature returned to life in this way experiences strange dreams."
],
[
"96ā00",
"A mysterious mist rises from the shadows. This dense fog heavily obscures everything in a 50-foot-radius sphere around one random creature in the region. Any creature that starts its turn in the mist must succeed on a {@dc 10} Constitution saving throw or gain 1 level of {@condition exhaustion}. This {@condition exhaustion} can't be removed while the creature is in the mist. Additionally, creatures notice unsettling sights through the fog, such as ominous ruins or soundless silhouettes fleeing pursuit. The mists can't be dispersed by any wind, but clear after 1 minute."
]
],
"__prop": "table",
"source": "TCE",
"caption": "Haunted Effects",
"chapter": {
"name": "Dungeon Master's Tools",
"index": 4,
"ordinal": {
"type": "chapter",
"identifier": 4
}
},
"colLabels": [
"d100",
"Effect"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}