Gatekeeper Adventure Hooks

TableERLWp. 2042014

Gatekeeper Adventure Hooks

d8Adventure Hook
1While pursuing rumors of lycanthrope activity, the characters discover a good-aligned werebear that is working with the Gatekeepers to stop an incursion from Khyber.
2A Gatekeeper seal in the form of a stone tablet falls into the characters' hands. They must return the seal to the Gatekeepers before its magic fades.
3A logging operation is moving close to the area protected by a seal, and the party must convince the loggers to relocate before their work touches off a conflict with the Gatekeepers.
4Working with an agent of the Chamber, the Gatekeepers are convinced the actions of the characters will bring a daelkyr one step closer to freedom.
5The characters discover evidence suggesting that the rituals performed by the local Gatekeepers are weakening their seal, not empowering it.
6Pilgrims traveling through a forest draw the attention of Gatekeepers, who think they are spies sent to sabotage the nearby seal.
7One of the kidnapped victims who was rescued from a marauding band of aberrations turns out to be a Gatekeeper initiate.
8The adventurers are sent to the Mror Holds to investigate the activity of Dyrrn the Corruptor and uncover a daelkyr cult among the dwarves.
Raw data
{
  "name": "Gatekeeper Adventure Hooks",
  "page": 204,
  "rows": [
    [
      "1",
      "While pursuing rumors of lycanthrope activity, the characters discover a good-aligned werebear that is working with the Gatekeepers to stop an incursion from Khyber."
    ],
    [
      "2",
      "A Gatekeeper seal in the form of a stone tablet falls into the characters' hands. They must return the seal to the Gatekeepers before its magic fades."
    ],
    [
      "3",
      "A logging operation is moving close to the area protected by a seal, and the party must convince the loggers to relocate before their work touches off a conflict with the Gatekeepers."
    ],
    [
      "4",
      "Working with an agent of the Chamber, the Gatekeepers are convinced the actions of the characters will bring a daelkyr one step closer to freedom."
    ],
    [
      "5",
      "The characters discover evidence suggesting that the rituals performed by the local Gatekeepers are weakening their seal, not empowering it."
    ],
    [
      "6",
      "Pilgrims traveling through a forest draw the attention of Gatekeepers, who think they are spies sent to sabotage the nearby seal."
    ],
    [
      "7",
      "One of the kidnapped victims who was rescued from a marauding band of aberrations turns out to be a Gatekeeper initiate."
    ],
    [
      "8",
      "The adventurers are sent to the Mror Holds to investigate the activity of {@creature Dyrrn|ERLW} the Corruptor and uncover a daelkyr cult among the dwarves."
    ]
  ],
  "__prop": "table",
  "source": "ERLW",
  "caption": "Gatekeeper Adventure Hooks",
  "chapter": {
    "name": "Building Eberron Adventures",
    "index": 9,
    "ordinal": {
      "type": "chapter",
      "identifier": 4
    }
  },
  "colLabels": [
    "d8",
    "Adventure Hook"
  ],
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