| 1d10 | Reason for Cooperating |
|---|---|
| 1 | The characters begin the campaign captured, whether as prisoners of the Legion of Dusk, captives in a pirate ship's brig, or trapped in jungle snares. |
| 2 | The characters are fighting each other when a dinosaur attacks. |
| 3 | The characters are trapped together by a cave-in, a sinkhole opening, or some similar disaster. |
| 4 | Each character has one piece of a treasure map, or one key of several required to open a treasure vault. |
| 5 | A strange dream leads each of the characters to the same destination. |
| 6 | The characters are all hopelessly lost in the jungle. |
| 7 | Leaders of the characters' factions have ordered them to cooperate on a secret mission. |
| 8 | A pirate captain or other villain is a common enemy to all the characters. |
| 9 | A magical or natural phenomenon threatens all folk of Ixalan. |
| 10 | The characters are all trying to avert the catastrophe of a full-scale war among their peoples. |
Four Peoples, One Party; 1
TablePSXp. 52014
Raw data
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"A magical or natural phenomenon threatens all folk of Ixalan."
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