Experimental Workshop Adventures

TableGGRp. 1442014

Experimental Workshop Adventures

d12Adventure Goal
1Rescue people trapped in the workshop after a disaster.
2Steal plans or a prototype for a new weapon.
3Capture an inventor for interrogation.
4Stop the spread of toxic gas or molten mizzium from inside the workshop.
5Shut down the operation of a dangerous device.
6Capture or kill an elemental or an Izzet weird (a blistercoil weird or galvanice weird) that is running amok in the workshop, and make sure it doesn't escape out into the city.
7Get out of the workshop before it is destroyed by a spreading catastrophe.
8Destroy the workshop in order to obliterate the research being done there.
9Destroy the workshop in order to bring down a different building nearby.
10Find a saboteur in the workshop before the traitor's plans can be enacted.
11Kill an inventor whose ideas are too dangerous to be put into practice.
12Activate an invention being held in storage in the workshop.
Raw data
{
  "name": "Experimental Workshop Adventures",
  "page": 144,
  "rows": [
    [
      "1",
      "Rescue people trapped in the workshop after a disaster."
    ],
    [
      "2",
      "Steal plans or a prototype for a new weapon."
    ],
    [
      "3",
      "Capture an inventor for interrogation."
    ],
    [
      "4",
      "Stop the spread of toxic gas or molten mizzium from inside the workshop."
    ],
    [
      "5",
      "Shut down the operation of a dangerous device."
    ],
    [
      "6",
      "Capture or kill an elemental or an Izzet weird (a {@creature blistercoil weird|ggr} or {@creature galvanice weird|ggr}) that is running amok in the workshop, and make sure it doesn't escape out into the city."
    ],
    [
      "7",
      "Get out of the workshop before it is destroyed by a spreading catastrophe."
    ],
    [
      "8",
      "Destroy the workshop in order to obliterate the research being done there."
    ],
    [
      "9",
      "Destroy the workshop in order to bring down a different building nearby."
    ],
    [
      "10",
      "Find a saboteur in the workshop before the traitor's plans can be enacted."
    ],
    [
      "11",
      "Kill an inventor whose ideas are too dangerous to be put into practice."
    ],
    [
      "12",
      "Activate an invention being held in storage in the workshop."
    ]
  ],
  "__prop": "table",
  "source": "GGR",
  "caption": "Experimental Workshop Adventures",
  "chapter": {
    "name": "Creating Adventures",
    "index": 4,
    "ordinal": {
      "type": "chapter",
      "identifier": 4
    }
  },
  "colLabels": [
    "d12",
    "Adventure Goal"
  ],
  "colStyles": [
    "text-center col-2",
    "col-10"
  ]
}