{
"name": "Dolurrh, the Realm of the Dead; Dolurrh Manifest Zone Features",
"page": 229,
"rows": [
[
"1",
"Bodies buried here reanimate in {@dice 1d4} days, possessed by restless spirits. These spirits might be malevolent or benign."
],
[
"2",
"Any necromancy spell of 1st level or higher cast within the zone is treated as if it were cast at a level one higher than the spell slot that was expended."
],
[
"3",
"Spells and abilities that raise the dead have a {@chance 50} chance to bring back {@dice 1d4} angry spirits as well. These might be banshees, ghosts, shadows, specters, wraiths, or other incorporeal undead."
],
[
"4",
"In order to cast a spell of 1st level or higher in the zone, the caster must succeed on a Constitution check with a DC equal to 10 + the level of the spell. On a failed check, the spell is not cast and its spell slot is not expended, but the action is lost."
]
],
"__prop": "table",
"source": "ERLW",
"caption": "Dolurrh Manifest Zone Features",
"chapter": {
"name": "Building Eberron Adventures - The Last War",
"index": 10,
"ordinal": {
"type": "chapter",
"identifier": 4
}
},
"colLabels": [
"d4",
"Feature"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}