Creatures of the Mournland; Monstrous Mutations

TableERLWp. 2192014

Monstrous Mutations

d6Mutation
1The creature has grown to an unusual size. You can either set its new size and alter its statistics using the guidelines in the Dungeon Master's Guide, or apply the enlarge effect of the enlarge/reduce spell to it.
2The creature has developed magical camouflage. It gains proficiency in the Stealth skill, and it has the Chameleon Skin trait: it has advantage on Dexterity (Stealth) checks made to hide.
3The creature's body has been infused with one kind of energy: acid, cold, fire, or lightning (your choice, or determine randomly). Its melee attacks deal an extra 1d6 damage of that type, and it has the Elemental Body trait: a creature that touches it or hits it with a melee attack while within 5 feet of it takes 5 (1d10) damage of that type. You can adjust these damage numbers to suit the creature's challenge rating.
4The creature has the Magic Resistance trait: it has advantage on saving throws against spells and other magical effects.
5The creature has a supernatural ability to heal its wounds. It has the Regeneration trait: it regains hit points at the start of its turn equal to the maximum value of one of its Hit Dice. If it takes acid or fire damage, this trait doesn't function at the start of the creature's next turn. (A particular creature might be susceptible to different damage types.) The creature dies only if it starts its turn with 0 hit points and doesn't regenerate.
6The creature has two heads. If it has a bite attack, it can use Multiattack as an action to make two bite attacks. (If it already has Multiattack, it adds a bite attack to its attack routine.) It also gains the Two Heads trait: it has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Raw data
{
  "name": "Creatures of the Mournland; Monstrous Mutations",
  "page": 219,
  "rows": [
    [
      "1",
      "The creature has grown to an unusual size. You can either set its new size and alter its statistics using the guidelines in the {@book Dungeon Master's Guide|DMG}, or apply the enlarge effect of the {@spell enlarge/reduce} spell to it."
    ],
    [
      "2",
      "The creature has developed magical camouflage. It gains proficiency in the {@skill Stealth} skill, and it has the Chameleon Skin trait: it has advantage on Dexterity ({@skill Stealth}) checks made to hide."
    ],
    [
      "3",
      "The creature's body has been infused with one kind of energy: acid, cold, fire, or lightning (your choice, or determine randomly). Its melee attacks deal an extra {@dice 1d6} damage of that type, and it has the Elemental Body trait: a creature that touches it or hits it with a melee attack while within 5 feet of it takes 5 ({@dice 1d10}) damage of that type. You can adjust these damage numbers to suit the creature's challenge rating."
    ],
    [
      "4",
      "The creature has the Magic Resistance trait: it has advantage on saving throws against spells and other magical effects."
    ],
    [
      "5",
      "The creature has a supernatural ability to heal its wounds. It has the Regeneration trait: it regains hit points at the start of its turn equal to the maximum value of one of its Hit Dice. If it takes acid or fire damage, this trait doesn't function at the start of the creature's next turn. (A particular creature might be susceptible to different damage types.) The creature dies only if it starts its turn with 0 hit points and doesn't regenerate."
    ],
    [
      "6",
      "The creature has two heads. If it has a bite attack, it can use Multiattack as an action to make two bite attacks. (If it already has Multiattack, it adds a bite attack to its attack routine.) It also gains the Two Heads trait: it has advantage on Wisdom ({@skill Perception}) checks and on saving throws against being {@condition blinded}, {@condition charmed}, {@condition deafened}, {@condition frightened}, {@condition stunned}, and knocked {@condition unconscious}."
    ]
  ],
  "__prop": "table",
  "source": "ERLW",
  "caption": "Monstrous Mutations",
  "chapter": {
    "name": "Building Eberron Adventures - The Last War",
    "index": 10,
    "ordinal": {
      "type": "chapter",
      "identifier": 4
    }
  },
  "colLabels": [
    "d6",
    "Mutation"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}