Cormanthor Encounters

TableFRAiFp. 852024

Cormanthor Encounters

1d20Encounter
1A healing spring lies in a grove sacred to elven gods. A creature that drinks from the spring regains 1d8 Hit Points but can benefit from the spring only once a day.
2An abandoned animal den provides shelter.
3A pack of 2d4 Wolves follows the party, ambushing the characters when they are distracted.
41d6 Goblin Warriors riding Worgs hunt for easy prey.
5A Dryad observes the party. If the characters respect the forest, the dryad approaches.
6Two Displacer Beasts ambush the party.
72d4 Gnoll Warriors prowl a dilapidated cabin with hidden treasure inside.
8An elf Scout Captain and 2d4 Scouts patrol the forest and observe the party from hiding.
9A Shambling Mound created by Moander's corruption fights any living thing it sees.
10The characters enter the territory of a Primeval Owlbear. If left alone, it ignores them.
113d6 Skeletons climb from their mass grave and begin combat.
12A Mage with two Warrior Veteran bodyguards search ruins for treasure. If the party looks vulnerable, they initiate combat.
13The party has stumbled into the hunting ground of a Young Green Dragon.
14Ancient crypts are now home to a Ghast Gravecaller and 2d6 Ghouls.
15The party enters a rotten grove where a Spore of Moander grows.
16A Nycaloth leads 2d4 Mezzoloths on a hunt.
17A Lich and 2d4 Death Cultists search the ruins for lost magical secrets.
18A Zhentarim Assassin hides from the law.
19A tree warped by magic and corruption has become a Gulthias Blight.
20An elf Archmage and Questing Knight are trying to recover a family heirloom.
Raw data
{
  "name": "Cormanthor Encounters",
  "page": 85,
  "rows": [
    [
      "1",
      "A healing spring lies in a grove sacred to elven gods. A creature that drinks from the spring regains {@dice 1d8} Hit Points but can benefit from the spring only once a day."
    ],
    [
      "2",
      "An abandoned animal den provides shelter."
    ],
    [
      "3",
      "A pack of {@dice 2d4} {@creature Wolf|XMM|Wolves} follows the party, ambushing the characters when they are distracted."
    ],
    [
      "4",
      "{@dice 1d6} {@creature Goblin Warrior|XMM|Goblin Warriors} riding {@creature Worg|XMM|Worgs} hunt for easy prey."
    ],
    [
      "5",
      "A {@creature Dryad|XMM} observes the party. If the characters respect the forest, the dryad approaches."
    ],
    [
      "6",
      "Two {@creature Displacer Beast|XMM|Displacer Beasts} ambush the party."
    ],
    [
      "7",
      "{@dice 2d4} {@creature Gnoll Warrior|XMM|Gnoll Warriors} prowl a dilapidated cabin with hidden treasure inside."
    ],
    [
      "8",
      "An elf {@creature Scout Captain|XMM} and {@dice 2d4} {@creature Scout|XMM|Scouts} patrol the forest and observe the party from hiding."
    ],
    [
      "9",
      "A {@creature Shambling Mound|XMM} created by {@book Moander's|FRAiF|2|Moander, God of Rot} corruption fights any living thing it sees."
    ],
    [
      "10",
      "The characters enter the territory of a {@creature Primeval Owlbear|XMM}. If left alone, it ignores them."
    ],
    [
      "11",
      "{@dice 3d6} {@creature Skeleton|XMM|Skeletons} climb from their mass grave and begin combat."
    ],
    [
      "12",
      "A {@creature Mage|XMM} with two {@creature Warrior Veteran|XMM} bodyguards search ruins for treasure. If the party looks vulnerable, they initiate combat."
    ],
    [
      "13",
      "The party has stumbled into the hunting ground of a {@creature Young Green Dragon|XMM}."
    ],
    [
      "14",
      "Ancient crypts are now home to a {@creature Ghast Gravecaller|XMM} and {@dice 2d6} {@creature Ghoul|XMM|Ghouls}."
    ],
    [
      "15",
      "The party enters a rotten grove where a {@creature Spore of Moander|FRAiF} grows."
    ],
    [
      "16",
      "A {@creature Nycaloth|XMM} leads {@dice 2d4} {@creature Mezzoloth|XMM|Mezzoloths} on a hunt."
    ],
    [
      "17",
      "A {@creature Lich|XMM} and {@dice 2d4} {@creature Death Cultist|XMM|Death Cultists} search the ruins for lost magical secrets."
    ],
    [
      "18",
      "A Zhentarim {@creature Assassin|XMM} hides from the law."
    ],
    [
      "19",
      "A tree warped by magic and corruption has become a {@creature Gulthias Blight|XMM}."
    ],
    [
      "20",
      "An elf {@creature Archmage|XMM} and {@creature Questing Knight|XMM} are trying to recover a family heirloom."
    ]
  ],
  "type": "table",
  "__prop": "table",
  "source": "FRAiF",
  "caption": "Cormanthor Encounters",
  "colLabels": [
    "{@dice 1d20}",
    "Encounter"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}