{
"name": "Bring It to an End; Adventure Climax",
"page": 120,
"rows": [
[
"1",
"The adventurers confront a villain and a group of minions in a battle to the finish."
],
[
"2",
"The adventurers chase a villain while dodging obstacles designed to thwart them, leading to a final confrontation in the villain's refuge."
],
[
"3",
"The actions of the adventurers or a villain result in a cataclysmic event that the adventurers must escape."
],
[
"4",
"The adventurers race to the site where a villain is bringing a master plan to its conclusion, arriving just as that plan is about to be completed."
],
[
"5",
"A villain and two or three lieutenants perform separate rites in a large room. The adventurers must disrupt all the rites."
],
[
"6",
"An ally betrays the adventurers as they're about to achieve their goal. (Use this climax carefully, and don't overuse it.)"
],
[
"7",
"A portal opens to another plane of existence. Creatures on the other side spill out, forcing the adventurers to close the portal while dealing with a villain at the same time."
],
[
"8",
"The dungeon begins to collapse while a villain attempts to escape in the chaos."
],
[
"9",
"The adventurers must choose whether to pursue a fleeing villain or save an NPC they care about or a group of innocents."
],
[
"10",
"Just when the characters think the main threat is defeated, it transforms into a different monster or a more powerful form."
]
],
"__prop": "table",
"source": "XDMG",
"caption": "Adventure Climax",
"chapter": {
"name": "Creating Adventures",
"index": 3,
"ordinal": {
"type": "chapter",
"identifier": 4
}
},
"colLabels": [
"1d10",
"Climax"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}