Bluetspur Adventures

TableVRGRp. 742014

Bluetspur Adventures

d8Adventure
1Characters awake within the shattered remains of a fluid-filled tube deep in Citadel Subterrene. They have no idea how they arrived there.
2A cavern the characters were exploring seamlessly abuts with Bluetspur, trapping them in caves overrun with vampiric mind flayers (see chapter 5).
3A strange message leads characters to a silvery vessel full of alien mysteries wrecked on Bluetspur's surface. The only surviving creature in the wreck is a cunning displacer beast.
4The characters find a strange but adorable creature trapped within an abandoned alien installation. The being is a lovable companion, until it reveals itself to be a star spawn emissary (see chapter 5).
5An acquaintance of the characters complains of reoccurring nightmares. The complaints stop when the dreamer is taken over by an intellect devourer.
6An inventor requests the characters' insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map into their minds and emits a telepathic call for help. The map leads to a mind flayer who wants to put the God-Brain out of its misery.
7A farmer hires the characters to protect his family, whom he believes—without evidence—are being abducted and returned every night.
8The High Master mind flayer of Mount Grysl seeks to claim all the God-Brain knows. To do this, it creates a copy of the Apparatus (see "Mordent" later in this chapter). All it needs is a relic called the Rod of Rastinon, which it wants the characters to retrieve for it.
Raw data
{
  "name": "Bluetspur Adventures",
  "page": 74,
  "rows": [
    [
      "1",
      "Characters awake within the shattered remains of a fluid-filled tube deep in Citadel Subterrene. They have no idea how they arrived there."
    ],
    [
      "2",
      "A cavern the characters were exploring seamlessly abuts with Bluetspur, trapping them in caves overrun with {@creature Vampiric Mind Flayer|VRGR|vampiric mind flayers} (see {@book chapter 5|VRGR|5})."
    ],
    [
      "3",
      "A strange message leads characters to a silvery vessel full of alien mysteries wrecked on Bluetspur's surface. The only surviving creature in the wreck is a cunning {@creature displacer beast}."
    ],
    [
      "4",
      "The characters find a strange but adorable creature trapped within an abandoned alien installation. The being is a lovable companion, until it reveals itself to be a {@b star spawn emissary} (see {@book chapter 5|VRGR|5|Star Spawn Emissary})."
    ],
    [
      "5",
      "An acquaintance of the characters complains of reoccurring nightmares. The complaints stop when the dreamer is taken over by an {@creature intellect devourer}."
    ],
    [
      "6",
      "An inventor requests the characters' insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map into their minds and emits a telepathic call for help. The map leads to a {@creature mind flayer} who wants to put the God-Brain out of its misery."
    ],
    [
      "7",
      "A farmer hires the characters to protect his family, whom he believes—without evidence—are being abducted and returned every night."
    ],
    [
      "8",
      "The High Master mind flayer of Mount Grysl seeks to claim all the God-Brain knows. To do this, it creates a copy of the Apparatus (see \"{@book Mordent|VRGR|3}\" later in this chapter). All it needs is a relic called the Rod of Rastinon, which it wants the characters to retrieve for it."
    ]
  ],
  "__prop": "table",
  "source": "VRGR",
  "caption": "Bluetspur Adventures",
  "chapter": {
    "name": "Domains of Ravenloft",
    "index": 3,
    "ordinal": {
      "type": "chapter",
      "identifier": 3
    }
  },
  "colLabels": [
    "d8",
    "Adventure"
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}