{
"name": "Baldur's Gate Encounters",
"page": 221,
"rows": [
[
"1",
"A {@creature Mage Apprentice|XMM} and their {@creature Shield Guardian|XMM} seek an answer to a difficult magical puzzle."
],
[
"2",
"{@dice 2d4} {@creature Guard|XMM|Guards} interrogate passersby."
],
[
"3",
"A popular {@creature Gladiator|XMM} seeks challengers to publicly demonstrate the gladiator's might."
],
[
"4",
"An {@creature Assassin|XMM} asks the characters pointed questions about a nearby establishment."
],
[
"5",
"A {@creature Noble|XMM} suggests the characters secure an invitation to a party at Eomane House (see \"{@book Blood Night|FRAiF|6|Blood Night}\" later in this chapter)."
],
[
"6",
"A {@creature Doppelganger|XMM} merchant is offloading stolen weapons at a suspiciously low price."
],
[
"7",
"{@dice 2d4} {@creature Performer|XMM|Performers} hold an impromptu street show while their {@creature Spy|XMM} ally picks pockets."
],
[
"8",
"{@dice 1d3} {@creature Priest Acolyte|XMM|Priest Acolytes} of Oghma peddle tickets to a lecture at the Unrolling Scroll."
],
[
"9",
"An old sailor suggests that the Harborhands crew at the dock needs aid (see \"{@book Tide of Teeth|FRAiF|6|Tide of Teeth}\" later in this chapter)."
],
[
"10",
"A disguised {@creature Lamia|XMM} bookseller and its {@dice 2d4} {@creature Jackalwere|XMM} minions promise rare tomes that guarantee entry into Candlekeep."
],
[
"11",
"{@dice 2d4} {@creature Pirate|XMM|Pirates} on shore leave start a fight."
],
[
"12",
"{@dice 1d4} {@creature Druid|XMM|Druids} rail against recent public works that have devastated a local park."
],
[
"13",
"Two {@creature Cultist Fanatic|XMM|Cultist Fanatics} devoted to Myrkul hide blanket-covered corpses in an empty shed."
],
[
"14",
"A {@creature Tough Boss|XMM} and {@dice 1d4} {@creature Tough|XMM|Toughs} shake down a shopkeeper behind on protection payments."
],
[
"15",
"{@dice 2d6} Flaming Fist members (one is a {@creature Warrior Veteran|XMM}, the others are {@creature Warrior Infantry|XMM}) berate citizens about a recent robbery."
],
[
"16",
"A merchant ({@creature Noble|XMM}) specializing in {@item Mechanical Wonder|FRAiF|Mechanical Wonders} sends the characters to meet the clever clock-worker Flurn Eightspoke (see \"{@book Clockwork Memories|FRAiF|6|Clockwork Memories}\" later in this chapter)."
],
[
"17",
"A {@creature Swarm of Rats|XMM} surges from an alley where {@dice 1d6} {@creature Wererat|XMM|Wererats} wait to ambush wealthy travelers distracted by the swarm."
],
[
"18",
"An {@creature Otyugh|XMM} lumbers from a sewer entrance, enraged at a recent civic initiative to sluice clean water through its home."
],
[
"19",
"{@dice 2d4} {@creature Commoner|XMM|Commoners} share drinks in celebration of their crew's recent good fortune."
],
[
"20",
"{@dice 1d4} {@creature Noble|XMM|Nobles} spill out of one of Cottle's carriages, unsure how they've suddenly arrived in such a disreputable part of town."
]
],
"type": "table",
"__prop": "table",
"source": "FRAiF",
"caption": "Baldur's Gate Encounters",
"colLabels": [
"{@dice 1d20}",
"Encounter"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}