Baldur's Gate Encounters

TableFRAiFp. 2212024

Baldur's Gate Encounters

1d20Encounter
1A Mage Apprentice and their Shield Guardian seek an answer to a difficult magical puzzle.
22d4 Guards interrogate passersby.
3A popular Gladiator seeks challengers to publicly demonstrate the gladiator's might.
4An Assassin asks the characters pointed questions about a nearby establishment.
5A Noble suggests the characters secure an invitation to a party at Eomane House (see "Blood Night" later in this chapter).
6A Doppelganger merchant is offloading stolen weapons at a suspiciously low price.
72d4 Performers hold an impromptu street show while their Spy ally picks pockets.
81d3 Priest Acolytes of Oghma peddle tickets to a lecture at the Unrolling Scroll.
9An old sailor suggests that the Harborhands crew at the dock needs aid (see "Tide of Teeth" later in this chapter).
10A disguised Lamia bookseller and its 2d4 Jackalwere minions promise rare tomes that guarantee entry into Candlekeep.
112d4 Pirates on shore leave start a fight.
121d4 Druids rail against recent public works that have devastated a local park.
13Two Cultist Fanatics devoted to Myrkul hide blanket-covered corpses in an empty shed.
14A Tough Boss and 1d4 Toughs shake down a shopkeeper behind on protection payments.
152d6 Flaming Fist members (one is a Warrior Veteran, the others are Warrior Infantry) berate citizens about a recent robbery.
16A merchant (Noble) specializing in Mechanical Wonders sends the characters to meet the clever clock-worker Flurn Eightspoke (see "Clockwork Memories" later in this chapter).
17A Swarm of Rats surges from an alley where 1d6 Wererats wait to ambush wealthy travelers distracted by the swarm.
18An Otyugh lumbers from a sewer entrance, enraged at a recent civic initiative to sluice clean water through its home.
192d4 Commoners share drinks in celebration of their crew's recent good fortune.
201d4 Nobles spill out of one of Cottle's carriages, unsure how they've suddenly arrived in such a disreputable part of town.
Raw data
{
  "name": "Baldur's Gate Encounters",
  "page": 221,
  "rows": [
    [
      "1",
      "A {@creature Mage Apprentice|XMM} and their {@creature Shield Guardian|XMM} seek an answer to a difficult magical puzzle."
    ],
    [
      "2",
      "{@dice 2d4} {@creature Guard|XMM|Guards} interrogate passersby."
    ],
    [
      "3",
      "A popular {@creature Gladiator|XMM} seeks challengers to publicly demonstrate the gladiator's might."
    ],
    [
      "4",
      "An {@creature Assassin|XMM} asks the characters pointed questions about a nearby establishment."
    ],
    [
      "5",
      "A {@creature Noble|XMM} suggests the characters secure an invitation to a party at Eomane House (see \"{@book Blood Night|FRAiF|6|Blood Night}\" later in this chapter)."
    ],
    [
      "6",
      "A {@creature Doppelganger|XMM} merchant is offloading stolen weapons at a suspiciously low price."
    ],
    [
      "7",
      "{@dice 2d4} {@creature Performer|XMM|Performers} hold an impromptu street show while their {@creature Spy|XMM} ally picks pockets."
    ],
    [
      "8",
      "{@dice 1d3} {@creature Priest Acolyte|XMM|Priest Acolytes} of Oghma peddle tickets to a lecture at the Unrolling Scroll."
    ],
    [
      "9",
      "An old sailor suggests that the Harborhands crew at the dock needs aid (see \"{@book Tide of Teeth|FRAiF|6|Tide of Teeth}\" later in this chapter)."
    ],
    [
      "10",
      "A disguised {@creature Lamia|XMM} bookseller and its {@dice 2d4} {@creature Jackalwere|XMM} minions promise rare tomes that guarantee entry into Candlekeep."
    ],
    [
      "11",
      "{@dice 2d4} {@creature Pirate|XMM|Pirates} on shore leave start a fight."
    ],
    [
      "12",
      "{@dice 1d4} {@creature Druid|XMM|Druids} rail against recent public works that have devastated a local park."
    ],
    [
      "13",
      "Two {@creature Cultist Fanatic|XMM|Cultist Fanatics} devoted to Myrkul hide blanket-covered corpses in an empty shed."
    ],
    [
      "14",
      "A {@creature Tough Boss|XMM} and {@dice 1d4} {@creature Tough|XMM|Toughs} shake down a shopkeeper behind on protection payments."
    ],
    [
      "15",
      "{@dice 2d6} Flaming Fist members (one is a {@creature Warrior Veteran|XMM}, the others are {@creature Warrior Infantry|XMM}) berate citizens about a recent robbery."
    ],
    [
      "16",
      "A merchant ({@creature Noble|XMM}) specializing in {@item Mechanical Wonder|FRAiF|Mechanical Wonders} sends the characters to meet the clever clock-worker Flurn Eightspoke (see \"{@book Clockwork Memories|FRAiF|6|Clockwork Memories}\" later in this chapter)."
    ],
    [
      "17",
      "A {@creature Swarm of Rats|XMM} surges from an alley where {@dice 1d6} {@creature Wererat|XMM|Wererats} wait to ambush wealthy travelers distracted by the swarm."
    ],
    [
      "18",
      "An {@creature Otyugh|XMM} lumbers from a sewer entrance, enraged at a recent civic initiative to sluice clean water through its home."
    ],
    [
      "19",
      "{@dice 2d4} {@creature Commoner|XMM|Commoners} share drinks in celebration of their crew's recent good fortune."
    ],
    [
      "20",
      "{@dice 1d4} {@creature Noble|XMM|Nobles} spill out of one of Cottle's carriages, unsure how they've suddenly arrived in such a disreputable part of town."
    ]
  ],
  "type": "table",
  "__prop": "table",
  "source": "FRAiF",
  "caption": "Baldur's Gate Encounters",
  "colLabels": [
    "{@dice 1d20}",
    "Encounter"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}