Baldur's Gate Chase Complications

TableFRAiFp. 1972024

Baldur's Gate Chase Complications

1d12Complication
1A cowled stranger offers you a suspiciously compelling shortcut. Make a DC 10 Wisdom saving throw. On a failed save, you're tricked into going the wrong way, and your Speed is halved until the end of your turn.
2The street was excavated in an incomplete urban-works project. Make a DC 10 Strength or Dexterity saving throw (your choice) to cross. On a failed save, you take 1d6 Bludgeoning damage and have the Prone condition.
3Thieves lurk amid street performers, looking for easy targets. Make a DC 10 Intelligence or Wisdom saving throw (your choice). On a failed save, you pass the obstacle but lose 10 GP.
4The Flaming Fist seeks suspects near a grisly murder scene. Make a DC 10 Dexterity or Charisma saving throw to avoid their scrutiny (your choice). On a failed save, two Warrior Veterans join the chase, pursuing you for rough questioning.
5A patriar and their entourage are crossing the way. Make a DC 15 Charisma saving throw or spend 10 feet of movement to pass (your choice). On a failed save, your Speed is 0 until the end of your turn.
6A spiky rune drawn under an eave pulses as you pass. Make a DC 12 Wisdom saving throw to resist its sinister influence. On a failed save, you take 4d4 Psychic damage.
7โ€“12There is no complication.
Raw data
{
  "name": "Baldur's Gate Chase Complications",
  "page": 197,
  "rows": [
    [
      "1",
      "A cowled stranger offers you a suspiciously compelling shortcut. Make a {@dc 10} Wisdom saving throw. On a failed save, you're tricked into going the wrong way, and your Speed is halved until the end of your turn."
    ],
    [
      "2",
      "The street was excavated in an incomplete urban-works project. Make a {@dc 10} Strength or Dexterity saving throw (your choice) to cross. On a failed save, you take {@damage 1d6} Bludgeoning damage and have the {@condition Prone|XPHB} condition."
    ],
    [
      "3",
      "Thieves lurk amid street performers, looking for easy targets. Make a {@dc 10} Intelligence or Wisdom saving throw (your choice). On a failed save, you pass the obstacle but lose 10 GP."
    ],
    [
      "4",
      "The Flaming Fist seeks suspects near a grisly murder scene. Make a {@dc 10} Dexterity or Charisma saving throw to avoid their scrutiny (your choice). On a failed save, two {@creature Warrior Veteran|XMM|Warrior Veterans} join the chase, pursuing you for rough questioning."
    ],
    [
      "5",
      "A patriar and their entourage are crossing the way. Make a {@dc 15} Charisma saving throw or spend 10 feet of movement to pass (your choice). On a failed save, your Speed is 0 until the end of your turn."
    ],
    [
      "6",
      "A spiky rune drawn under an eave pulses as you pass. Make a {@dc 12} Wisdom saving throw to resist its sinister influence. On a failed save, you take {@damage 4d4} Psychic damage."
    ],
    [
      "7โ€“12",
      "There is no complication."
    ]
  ],
  "__prop": "table",
  "source": "FRAiF",
  "caption": "Baldur's Gate Chase Complications",
  "chapter": {
    "name": "Baldur's Gate",
    "index": 6,
    "ordinal": {
      "type": "chapter",
      "identifier": 6
    }
  },
  "colLabels": [
    "1d12",
    "Complication"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}