{
"name": "Baldur's Gate Chase Complications",
"page": 197,
"rows": [
[
"1",
"A cowled stranger offers you a suspiciously compelling shortcut. Make a {@dc 10} Wisdom saving throw. On a failed save, you're tricked into going the wrong way, and your Speed is halved until the end of your turn."
],
[
"2",
"The street was excavated in an incomplete urban-works project. Make a {@dc 10} Strength or Dexterity saving throw (your choice) to cross. On a failed save, you take {@damage 1d6} Bludgeoning damage and have the {@condition Prone|XPHB} condition."
],
[
"3",
"Thieves lurk amid street performers, looking for easy targets. Make a {@dc 10} Intelligence or Wisdom saving throw (your choice). On a failed save, you pass the obstacle but lose 10 GP."
],
[
"4",
"The Flaming Fist seeks suspects near a grisly murder scene. Make a {@dc 10} Dexterity or Charisma saving throw to avoid their scrutiny (your choice). On a failed save, two {@creature Warrior Veteran|XMM|Warrior Veterans} join the chase, pursuing you for rough questioning."
],
[
"5",
"A patriar and their entourage are crossing the way. Make a {@dc 15} Charisma saving throw or spend 10 feet of movement to pass (your choice). On a failed save, your Speed is 0 until the end of your turn."
],
[
"6",
"A spiky rune drawn under an eave pulses as you pass. Make a {@dc 12} Wisdom saving throw to resist its sinister influence. On a failed save, you take {@damage 4d4} Psychic damage."
],
[
"7โ12",
"There is no complication."
]
],
"__prop": "table",
"source": "FRAiF",
"caption": "Baldur's Gate Chase Complications",
"chapter": {
"name": "Baldur's Gate",
"index": 6,
"ordinal": {
"type": "chapter",
"identifier": 6
}
},
"colLabels": [
"1d12",
"Complication"
],
"colStyles": [
"col-2 text-center",
"col-10"
]
}