Astral Campaigns; First Adventure

TableAAGp. 42014

First Adventure

d10Adventure Seed
1The adventure begins on the Rock of Bral, where an autognome (see Boo's Astral Menagerie) needs the characters' help to find its creator, who has gone missing on the Rock.
2One of the characters inherits a ship equipped with a spelljamming helm and an old captain's log that hints at places to explore, treasure to find, and perils to avoid.
3In the wilderness on their home world, the characters find a spelljamming helm in the wreckage of a crashed scorpion ship (see chapter 2) and run afoul of goblins who want to plunder the wreck.
4A wealthy patron gives the characters a ship and a spelljamming helm to call their own and expects them to accomplish a dangerous task in return.
5A spelljamming ship lands on the outskirts of a village where the characters are staying. The ship's captain is looking for raw recruits to join a war in Wildspace.
6Villagers ask the characters to investigate a strange object in the hills, which turns out to be a crashed nightspider (see chapter 2) with survivors: a neogi pirate and a neogi hatchling swarm (see Boo's Astral Menagerie for both).
7A hadozee explorer (see Boo's Astral Menagerie) needs the characters' help to slay a white kindori (see Boo's Astral Menagerie) that keeps attacking her flying fish ship (see chapter 2). The hadozee can't tell whether the kindori is mean-spirited or amorous. Perhaps it has mistaken the ship for a rival—or a mate!
8The characters were passengers aboard a spelljamming ship that crash-landed on a strange world after the spelljamming helm malfunctioned. The characters must fend off alien monsters until they are rescued.
9The characters are hired by a trading company to protect a valuable cargo that's being delivered to a distant world. The characters become crew members aboard the squid ship (see chapter 2) that is transporting the precious cargo.
10The adventure begins on the Rock of Bral, where one or more characters have earned the enmity of a plasmoid boss (see Boo's Astral Menagerie). The heroes must either flee Bral to save themselves or contend with the boss's underlings.
Raw data
{
  "name": "Astral Campaigns; First Adventure",
  "page": 4,
  "rows": [
    [
      "1",
      "The adventure begins on the Rock of Bral, where an {@creature autognome|BAM} (see {@book Boo's Astral Menagerie|BAM}) needs the characters' help to find its creator, who has gone missing on the Rock."
    ],
    [
      "2",
      "One of the characters inherits a ship equipped with a {@item spelljamming helm|AAG} and an old captain's log that hints at places to explore, treasure to find, and perils to avoid."
    ],
    [
      "3",
      "In the wilderness on their home world, the characters find a {@item spelljamming helm|AAG} in the wreckage of a crashed {@vehicle scorpion ship|AAG} (see {@book chapter 2|AAG|2|Scorpion Ship}) and run afoul of goblins who want to plunder the wreck."
    ],
    [
      "4",
      "A wealthy patron gives the characters a ship and a {@item spelljamming helm|AAG} to call their own and expects them to accomplish a dangerous task in return."
    ],
    [
      "5",
      "A spelljamming ship lands on the outskirts of a village where the characters are staying. The ship's captain is looking for raw recruits to join a war in Wildspace."
    ],
    [
      "6",
      "Villagers ask the characters to investigate a strange object in the hills, which turns out to be a crashed {@vehicle nightspider|AAG} (see {@book chapter 2|AAG|2|Nightspider}) with survivors: a {@creature neogi pirate|BAM} and a {@creature neogi hatchling swarm|BAM} (see {@book Boo's Astral Menagerie|BAM} for both)."
    ],
    [
      "7",
      "A {@creature hadozee explorer|BAM} (see {@book Boo's Astral Menagerie|BAM}) needs the characters' help to slay a white {@creature kindori|BAM} (see {@book Boo's Astral Menagerie|BAM}) that keeps attacking her {@vehicle flying fish ship|AAG} (see {@book chapter 2|AAG|2|Flying Fish Ship}). The hadozee can't tell whether the kindori is mean-spirited or amorous. Perhaps it has mistaken the ship for a rival—or a mate!"
    ],
    [
      "8",
      "The characters were passengers aboard a spelljamming ship that crash-landed on a strange world after the {@item spelljamming helm|AAG} malfunctioned. The characters must fend off alien monsters until they are rescued."
    ],
    [
      "9",
      "The characters are hired by a trading company to protect a valuable cargo that's being delivered to a distant world. The characters become crew members aboard the {@vehicle squid ship|AAG} (see {@book chapter 2|AAG|2|Squid Ship}) that is transporting the precious cargo."
    ],
    [
      "10",
      "The adventure begins on the Rock of Bral, where one or more characters have earned the enmity of a {@creature plasmoid boss|BAM} (see {@book Boo's Astral Menagerie|BAM}). The heroes must either flee Bral to save themselves or contend with the boss's underlings."
    ]
  ],
  "__prop": "table",
  "source": "AAG",
  "caption": "First Adventure",
  "chapter": {
    "name": "Introduction: Vast Oceans of Adventure",
    "index": 0
  },
  "colLabels": [
    "d10",
    "Adventure Seed"
  ],
  "colStyles": [
    "col-2 text-center",
    "col-10"
  ]
}