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Ghost Story Plots
| 1d10 | Adventure Hook |
|---|---|
| 1 | Murder victims linger as ghosts until someone solves their murders. |
| 2 | Bloody graffiti keeps appearing on the city's walls. |
| 3 | A stubborn miser must visit their haunted family home to put their family to rest. |
| 4 | A mob of angry spirits besieges the local temple on the winter solstice each year. |
| 5 | The adventurers must solve the murder of a ghost who can say only three words. |
| 6 | A ship—with the same name as a vessel lost at sea decades prior—arrives at port. |
| 7 | Rumors abound of a ritual allowing a living individual to trade places with the dead. |
| 8 | The ghosts of an actor's rivals haunt the local theater. |
| 9 | A noble accidentally broke a family urn, unleashing their cruel ancestral spirits. |
| 10 | Every full moon, spirits in a graveyard rise to seek vengeance for a mass crime. |