{
"name": "Actions",
"page": 15,
"rows": [
[
"{@action Attack|XPHB}",
"Attack with a weapon or an {@variantrule Unarmed Strike|XPHB}."
],
[
"{@action Dash|XPHB}",
"For the rest of the turn, give yourself extra movement equal to your {@variantrule Speed|XPHB}."
],
[
"{@action Disengage|XPHB}",
"Your movement doesn't provoke {@action Opportunity Attack|XPHB} for the rest of the turn."
],
[
"{@action Dodge|XPHB}",
"Until the start of your next turn, attack rolls against you have {@variantrule Disadvantage|XPHB}, and you make Dexterity saving throws with {@variantrule Advantage|XPHB}. You lose this benefit if you have the {@condition Incapacitated|XPHB} condition or if your Speed is 0."
],
[
"{@action Help|XPHB}",
"Help another creature's ability check or attack roll, or administer first aid."
],
[
"{@action Hide|XPHB}",
"Make a Dexterity ({@skill Stealth|XPHB}) check."
],
[
"{@action Influence|XPHB}",
"Make a Charisma ({@skill Deception|XPHB}, {@skill Intimidation|XPHB}, {@skill Performance|XPHB}, or {@skill Persuasion|XPHB}) or Wisdom ({@skill Animal Handling|XPHB}) check to alter a creature's attitude."
],
[
"{@action Magic|XPHB}",
"Cast a spell, use a magic item, or use a magical feature."
],
[
"{@action Ready|XPHB}",
"Prepare to take an action in response to a trigger you define."
],
[
"{@action Search|XPHB}",
"Make a Wisdom ({@skill Insight|XPHB}, {@skill Medicine|XPHB}, {@skill Perception|XPHB}, or {@skill Survival|XPHB}) check."
],
[
"{@action Study|XPHB}",
"Make an Intelligence ({@skill Arcana|XPHB}, {@skill History|XPHB}, {@skill Investigation|XPHB}, {@skill Nature|XPHB}, or {@skill Religion|XPHB}) check."
],
[
"{@action Utilize|XPHB}",
"Use a nonmagical object."
]
],
"srd52": true,
"__prop": "table",
"source": "XPHB",
"caption": "Actions",
"chapter": {
"name": "Playing the Game",
"index": 1,
"ordinal": {
"type": "chapter",
"identifier": 1
}
},
"colLabels": [
"Action",
"Summary"
],
"colStyles": [
"col-2",
"col-10"
],
"basicRules2024": true
}