{
"name": "Ability Checks",
"page": 237,
"rows": [
[
"Strength",
"Physical force and athleticism",
"Smash down a door, move a boulder, use a spike to wedge a door shut"
],
[
"Dexterity",
"Agility, reflexes, and balance",
"Sneak past a guard, walk along a narrow ledge, wriggle free from chains"
],
[
"Constitution",
"Stamina and health",
"Endure a marathon, grasp hot metal without flinching, win a drinking contest"
],
[
"Intelligence",
"Memory and reason",
"Recall a bit of lore, recognize a clue's significance, decode an encrypted message"
],
[
"Wisdom",
"Perceptiveness and willpower",
"Spot a hidden creature, sense that someone is lying"
],
[
"Charisma",
"Social influence and confidence",
"Persuade a creature to do something, cow a crowd, lie to someone convincingly"
]
],
"__prop": "table",
"source": "DMG",
"caption": "Ability Checks",
"chapter": {
"name": "Running the Game",
"index": 8,
"ordinal": {
"type": "chapter",
"identifier": 8
}
},
"colLabels": [
"Ability",
"Used for...",
"Example Uses"
],
"colStyles": [
"col-1",
"col-3",
"col-8"
],
"reprintedAs": [
"Resolving Outcomes; Abilities, Ability Checks, and Saving Throws|XDMG"
]
}