War Domain

Subclass featurePHBp. 632014Cleric

War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as Torm, Heironeous, and Kiri-Jolith) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of conquest and domination (such as Bane, Hextor, and Maglubiyet). Other war gods (such as Tempus, Nike, and Nuada) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.

At each indicated cleric level, add the listed spells to your spells prepared.

Bonus Proficiencies

At 1st level, you gain proficiency with martial weapons and heavy armor.

War Priest

From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the Attack action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Raw data
{
  "name": "War Domain",
  "page": 63,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "PHB",
  "_isCopy": true,
  "entries": [
    "War has many manifestations. It can make heroes of ordinary people. It can be desperate and horrific, with acts of cruelty and cowardice eclipsing instances of excellence and courage. In either case, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers. Gods of war include champions of honor and chivalry (such as {@deity Torm}, {@deity Heironeous|Greyhawk}, and {@deity Kiri-Jolith|Dragonlance}) as well as gods of destruction and pillage (such as {@deity Erythnul|Greyhawk}, {@deity the Fury|Eberron}, {@deity Gruumsh|Nonhuman}, and {@deity Ares|Greek}) and gods of conquest and domination (such as {@deity Bane}, {@deity Hextor|Greyhawk}, and {@deity Maglubiyet|Nonhuman}). Other war gods (such as {@deity Tempus}, {@deity Nike|Greek}, and {@deity Nuada|Celtic}) take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.",
    "At each indicated cleric level, add the listed spells to your spells prepared.",
    {
      "rows": [
        [
          "1st",
          "{@spell divine favor}, {@spell shield of faith}"
        ],
        [
          "3rd",
          "{@spell magic weapon}, {@spell spiritual weapon}"
        ],
        [
          "5th",
          "{@spell crusader's mantle}, {@spell spirit guardians}"
        ],
        [
          "7th",
          "{@spell freedom of movement}, {@spell stoneskin}"
        ],
        [
          "9th",
          "{@spell flame strike}, {@spell hold monster}"
        ]
      ],
      "type": "table",
      "caption": "War Domain Spells",
      "colLabels": [
        "Cleric Level",
        "Spells"
      ],
      "colStyles": [
        "col-2 text-center",
        "col-10"
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      "name": "Bonus Proficiencies",
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      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
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      "entries": [
        "At 1st level, you gain proficiency with martial weapons and heavy armor."
      ],
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      "classSource": "PHB",
      "subclassSource": "PHB",
      "subclassShortName": "War"
    },
    {
      "name": "War Priest",
      "page": 63,
      "type": "entries",
      "level": 1,
      "__prop": "subclassFeature",
      "source": "PHB",
      "entries": [
        "From 1st level, your god delivers bolts of inspiration to you while you are engaged in battle. When you use the {@action Attack} action, you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest."
      ],
      "className": "Cleric",
      "classSource": "PHB",
      "subclassSource": "PHB",
      "subclassShortName": "War"
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  "classSource": "XPHB",
  "subclassSource": "PHB",
  "subclassShortName": "War"
}