Vital Nourishment

Subclass featureValdaSpire242014Witch

You exude an aura of Green Magic that restores and reinvigorates life around you. When you finish a Long Rest, plant life within 120 feet of where you finished your Long Rest grows as if a month had passed with abundant food, water, and other necessities. If the plants would produce fruits, berries, or vegetables, the plants grow enough food to feed six creatures for one day.

Additionally, choose up to six creatures you can see at the end of the rest. Those creatures each gain Temporary Hit Points equal to your Witch level + your Charisma modifier. You can also end one of the following conditions affecting each creature: Blinded, Deafened, Paralyzed, or Poisoned.

Raw data
{
  "name": "Vital Nourishment",
  "level": 10,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24",
  "entries": [
    "You exude an aura of Green Magic that restores and reinvigorates life around you. When you finish a {@variantrule Long Rest|XPHB}, plant life within 120 feet of where you finished your {@variantrule Long Rest|XPHB} grows as if a month had passed with abundant food, water, and other necessities. If the plants would produce fruits, berries, or vegetables, the plants grow enough food to feed six creatures for one day.",
    "Additionally, choose up to six creatures you can see at the end of the rest. Those creatures each gain {@variantrule Temporary Hit Points|XPHB} equal to your Witch level + your Charisma modifier. You can also end one of the following conditions affecting each creature: {@condition Blinded|XPHB}, {@condition Deafened|XPHB}, {@condition Paralyzed|XPHB}, or {@condition Poisoned|XPHB}."
  ],
  "className": "Witch",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Green"
}
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