You can accurately guide your Magic Missile darts to strike a target wherever you choose. When you cast Magic Missile, you can add one of the following Versatile Missile effects to a target struck by the darts. Each effect has a cost, which is the number of darts you must forgo to add the effect to the target. You can add different effects to different targets, paying the cost for each effect separately.
Trip Missile (Cost: 1 Dart)
The target must succeed on Strength saving throw against your spell save DC or have the Prone condition.
Blinding Missile (Cost: 3 Darts)
The target must succeed on Constitution saving throw against your spell save DC or have the Blinded condition until the start of your next turn.
Stunning Missile (Cost: 5 Darts)
The target must succeed on a Constitution saving throw against your spell save DC or have the Stunned condition until the start of your next turn.