Gods of trickery—such as Tymora, Beshaba, Olidammara, the Traveler, Garl Glittergold, and Loki—are mischief-makers and instigators who stand as a constant challenge to the accepted order among both gods and mortals. They're patrons of thieves, scoundrels, gamblers, rebels, and liberators. Their clerics are a disruptive force in the world, puncturing pride, mocking tyrants, stealing from the rich, freeing captives, and flouting hollow traditions. They prefer subterfuge, pranks, deception, and theft rather than direct confrontation.
At each indicated cleric level, you add the listed spells to your spells prepared.
Trickery Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | charm person, disguise self |
| 3rd | mirror image, pass without trace |
| 5th | blink, dispel magic |
| 7th | dimension door, polymorph |
| 9th | dominate person, modify memory |
Blessing of the Trickster
Starting when you choose this domain at 1st level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.