When you would normally roll one or more dice to restore Hit Points to a creature with a spell or Channel Divinity, don't roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12.
Supreme Healing
Raw data
{
"name": "Supreme Healing",
"page": 74,
"level": 17,
"srd52": true,
"__prop": "subclassFeature",
"header": 2,
"source": "XPHB",
"entries": [
"When you would normally roll one or more dice to restore {@variantrule Hit Points|XPHB} to a creature with a spell or Channel Divinity, don't roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring {@dice 2d6} {@variantrule Hit Points|XPHB} to a creature with a spell, you restore 12."
],
"className": "Cleric",
"classSource": "XPHB",
"basicRules2024": true,
"subclassSource": "XPHB",
"subclassShortName": "Life"
}