Spellfire Sorcery

Subclass featureFRHoFp. 242024Sorcerer

Wield Raw Magic

Your innate power stems from the source of magic itself: the Weave. This connection manifests as a rare ability known as spellfire, and you surge with radiant bursts of this raw magic. Your talent with spellfire allows you to heal allies, sear enemies, and absorb powerful spells.

Wielders of spellfire tend to have a penchant for wandering. Many travel between cosmopolitan settlements, such as those along the Sword Coast, and wield their magic in service of the common good. Others realize their own strange powers by roaming equally strange lands, from the magic-blasted wastes of the desert of Anauroch to the god-touched wilds of the Old Empires. Wherever they go in the Realms, spellfire Sorcerers are courted by factions with interests in the arcane arts, such as the Harpers, Cult of the Dragon, and Red Wizards.

Spellfire Burst

When you spend at least 1 Sorcery Point as part of the Magic action or a Bonus Action on your turn, you can unleash one of the following magical effects of your choice. You can do so only once per turn.

Bolstering Flames

You or one creature you can see within 30 feet of yourself gains Temporary Hit Points equal to 1d4 plus your Charisma modifier.

Radiant Fire

One creature you can see within 30 feet of yourself takes 1d4 Fire or Radiant damage (your choice).

Spellfire Spells

When you reach a Sorcerer level specified in the Spellfire Spells table, you thereafter always have the listed spells prepared.

Raw data
{
  "name": "Spellfire Sorcery",
  "page": 24,
  "level": 3,
  "__prop": "subclassFeature",
  "source": "FRHoF",
  "entries": [
    "{@i Wield Raw Magic}",
    "Your innate power stems from the source of magic itself: the Weave. This connection manifests as a rare ability known as spellfire, and you surge with radiant bursts of this raw magic. Your talent with spellfire allows you to heal allies, sear enemies, and absorb powerful spells.",
    "Wielders of spellfire tend to have a penchant for wandering. Many travel between cosmopolitan settlements, such as those along the Sword Coast, and wield their magic in service of the common good. Others realize their own strange powers by roaming equally strange lands, from the magic-blasted wastes of the desert of Anauroch to the god-touched wilds of the Old Empires. Wherever they go in the Realms, spellfire Sorcerers are courted by factions with interests in the arcane arts, such as the Harpers, Cult of the Dragon, and Red Wizards.",
    {
      "name": "Spellfire Burst",
      "page": 24,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "FRHoF",
      "entries": [
        "When you spend at least 1 Sorcery Point as part of the {@action Magic|XPHB} action or a {@variantrule Bonus Action|XPHB} on your turn, you can unleash one of the following magical effects of your choice. You can do so only once per turn.",
        {
          "name": "Bolstering Flames",
          "page": 24,
          "type": "entries",
          "level": 3,
          "__prop": "subclassFeature",
          "source": "FRHoF",
          "entries": [
            "You or one creature you can see within 30 feet of yourself gains {@variantrule Temporary Hit Points|XPHB} equal to {@dice 1d4} plus your Charisma modifier."
          ],
          "className": "Sorcerer",
          "classSource": "XPHB",
          "subclassSource": "FRHoF",
          "subclassShortName": "Spellfire"
        },
        {
          "name": "Radiant Fire",
          "page": 24,
          "type": "entries",
          "level": 3,
          "__prop": "subclassFeature",
          "source": "FRHoF",
          "entries": [
            "One creature you can see within 30 feet of yourself takes {@damage 1d4} Fire or Radiant damage (your choice)."
          ],
          "className": "Sorcerer",
          "classSource": "XPHB",
          "subclassSource": "FRHoF",
          "subclassShortName": "Spellfire"
        }
      ],
      "className": "Sorcerer",
      "classSource": "XPHB",
      "subclassSource": "FRHoF",
      "subclassShortName": "Spellfire"
    },
    {
      "name": "Spellfire Spells",
      "page": 24,
      "type": "entries",
      "level": 3,
      "__prop": "subclassFeature",
      "source": "FRHoF",
      "entries": [
        "When you reach a Sorcerer level specified in the Spellfire Spells table, you thereafter always have the listed spells prepared.",
        {
          "rows": [
            [
              "3",
              "{@spell Cure Wounds|XPHB}, {@spell Guiding Bolt|XPHB}, {@spell Lesser Restoration|XPHB}, {@spell Scorching Ray|XPHB}"
            ],
            [
              "5",
              "{@spell Aura of Vitality|XPHB}, {@spell Dispel Magic|XPHB}"
            ],
            [
              "7",
              "{@spell Fire Shield|XPHB}, {@spell Wall of Fire|XPHB}"
            ],
            [
              "9",
              "{@spell Greater Restoration|XPHB}, {@spell Flame Strike|XPHB}"
            ]
          ],
          "type": "table",
          "colLabels": [
            "Sorcerer Level",
            "Spells"
          ],
          "colStyles": [
            "col-2 text-center",
            "col-10"
          ]
        }
      ],
      "className": "Sorcerer",
      "classSource": "XPHB",
      "subclassSource": "FRHoF",
      "subclassShortName": "Spellfire"
    }
  ],
  "className": "Sorcerer",
  "classSource": "XPHB",
  "subclassSource": "FRHoF",
  "subclassShortName": "Spellfire"
}