Bend Doom and Darkness to Your Will
Your innate magic comes from the most nebulous and inscrutable forces of the Shadowfell or from other regions of supernatural darkness. You might trace your lineage to an entity from such a place, or perhaps you were exposed to the sinister energy of a shadow dragon and were transformed by it. Your shadowy magic allows you to command darkness, undeath, and woe.
Shadow Spells
When you reach a Sorcerer level specified in the Shadow Spells table, you thereafter always have the listed spells prepared.
Shadow Spells
| Sorcerer Level | Spells |
|---|---|
| 3 | Bane, Darkness, Inflict Wounds, Pass Without Trace |
| 5 | Hunger of Hadar, Nondetection |
| 7 | Greater Invisibility, Phantasmal Killer |
| 9 | Contagion, Creation |
Power of Shadow
You gain the following benefits.
Eyes of the Dark
You have Darkvision with a range of 120 feet and Blindsight with a range of 10 feet. In addition, if a spell you cast creates an area of Darkness, you can see normally through that spell's Darkness.
Strength of the Grave
If you would drop to 0 Hit Points and not die outright, you can make a Charisma saving throw (DC 5 plus the damage taken). On a successful save, your Hit Points instead change to a number equal to your Charisma modifier plus your Sorcerer level. After you succeed on this save, you can't use this benefit again until you finish a Long Rest.