Redemption Arc

Subclass featureValdaSpire242014Witch

You can redeem your foes instead of slaying them. When an enemy you can see is reduced to 0 Hit Points, you can take a Reaction to protect the creature from further harm. Instead of dropping to 0 Hit Points, the creature drops to 1 Hit Point and has the Unconscious condition. The condition ends early for it if it regains any Hit Points. When the creature awakens, any magical effect causing it to be Charmed, cursed, Frightened, or possessed ends. Furthermore, the creature becomes Friendly to you and your Allies.

Once you use this feature, you can't use it again until you finish a Long Rest.

Raw data
{
  "name": "Redemption Arc",
  "level": 14,
  "__prop": "subclassFeature",
  "header": 2,
  "source": "ValdaSpire24",
  "entries": [
    "You can redeem your foes instead of slaying them. When an enemy you can see is reduced to 0 {@variantrule Hit Points|XPHB}, you can take a {@variantrule Reaction|XPHB} to protect the creature from further harm. Instead of dropping to 0 {@variantrule Hit Points|XPHB}, the creature drops to 1 {@variantrule Hit Points|XPHB|Hit Point} and has the {@condition Unconscious|XPHB} condition. The condition ends early for it if it regains any {@variantrule Hit Points|XPHB}. When the creature awakens, any magical effect causing it to be {@condition Charmed|XPHB}, cursed, {@condition Frightened|XPHB}, or possessed ends. Furthermore, the creature becomes {@variantrule Friendly [Attitude]|XPHB|Friendly} to you and your {@variantrule Ally|XPHB|Allies}.",
    "Once you use this feature, you can't use it again until you finish a {@variantrule Long Rest|XPHB}."
  ],
  "className": "Witch",
  "classSource": "ValdaSpire24",
  "subclassSource": "ValdaSpire24",
  "subclassShortName": "Technicolor"
}